Governors......Who uses them??

Who here uses governors.

I'm new to the game and just starting to build up experience, but I don't use governors. The UI seems totally unfriendly. :notsure:

When I appoint a governor, I can't easily set the production order...I have to keep switching between screens, especially as the techs I already have for a particular planet are still available in the production list. >:(

Not only that, all planets that don't have a particular governor (say Dan Ford) have the generic governor, which has a totally different build order to the the order that I actually want. I have to wait until all these techs are built until I have regained proper control.

Because of all this, I am not using governors....!

All advice welcomed....TIA ;)

Stupot
528 views 15 replies
Reply #1 Top
me2! Which is to say I find it a bit awkward using governers. I like micro management and I play maps with a 'rare' setting for planet numbers so why use them? With alot of planets however designing build lists from scratch would be quite helpful.

Welcome to the forums my fellow ANZAC ;) .
Reply #2 Top
I use the default Ford governor mostly. Personally don't find it to be awkward or unfriendly. Once I get a new social improvement through tech, I'll just go in and add that to the Ford queue. All my planets will then build that project when it comes up. Saves me a lot of time.

For my special planet/s where I build TGs/wonders, I will change their governor to another with a blank queue and micromanage.

~SDC~
Reply #4 Top
G'day Ray...

My problem is that I haven't yet grasped the UI of the governors. I'd like to use them but they are so unwieldy...what I really need is a tutorial on governers (:(

I have to say I haven't found it a problem doing without them so far.

Stupot
Reply #5 Top
Hiya Stupot,

I have been playing a lot of Gigantic Maps lately so they do help when you have >100 colonies.

Ok, when you go into the governor page in the domestic policy screen, you see all the available social improvements in the upper left box. Clicking on them would bring them down into the queue/box below. That queue specifies the order of social improvements that your planets under that particular governor will build. You get to set different queues for the 4 available governors. I would advise that you use Ford as that's default for all new planets. If you use more than more one governor, you can change the governor for each planet in the planet details screen.

Once planets complete building up to the end of the governor queue, control of the social production will return to you.

Hope I'm clear.

~SDC~
Reply #7 Top
welcome stupot to da anzacs!

:CONGRAT:
Reply #8 Top
I've gotta say, my governor makes life SO much easier. One of my biggest peeves with other civ/moo games was telling every single new colony every single building to add... >:(

Just a quick explanation of how they work: think of the governor's queue as an "ideal build queue". When a planet's got nothing to build in the social queue, it looks at all the buildings in its build queue, and builds the first one it hasn't got.

e.g. if the build queue says to add buildings A,B,C,D, and you haven't told the governor what to build, it thinks:

Have I got A? Yes, skip it
Have I got B? Yes, skip it
Have I got C? No, so I'll build C.

(If it's built everything in the queue, it goes idle)

If you get a new tech like Soil Enhancement you want planets to build as one of the first things, put it near the top of the queue. Let's say you added it between A and B in the above queue. Your developed planets (which already have the first few buildings)will build soil enhancement once they finish whatever building they're working on, and any new planets you colonise will build exactly like the build queue says : A, SoilEnhancement, B, C, etc.

Oh, btw: to rearrange the ordering of a build queue, just select one of the items in the bottom list, and use the move up and move down buttons to shift it.
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Reply #9 Top
Your developed planets (which already have the first few buildings)will build soil enhancement once they finish whatever building they're working on
End of quote


Not from what I have seen. If I add a new item to the top of the build queue, it changes all the planets build queues to get that new itme done like it is a priority. Once completed, it resumes what it was building before (and since accumulated production is not lost per building, no big deal.)

Note: The planet list does not update as oft as I would like to see. If you change your gov queue, and have the planet list up on the right, it will still show what is was building before. Click the planet button A couple of times, and you can then see that all the planets switched to the new item.

Oh, btw: to rearrange the ordering of a build queue, just select one of the items in the bottom list, and use the move up and move down buttons to shift it.
End of quote


And remember, that when adding items to the queue, if one of the items currently in the queue is highlighted, then the new item will be inserted above the highlighted one.
[Message Edited]
Reply #10 Top
i use the governors a lot... in the generic governor, i just put in the basic buildings, like all the economic boosters along with fusion and anti matter power plants (maybe research buildings too, it just depends on my strat for the current game). Then in the 2nd governor i use for major production planets, having shipyards and manufacturing centers. The 3rd governor i use to put all my moral buildings in for when a planet starts having moral trouble.

Switching governors is very easy, just go under details of a given planet and its in the top right screen. To decide, i usually go by planet quality or number of planets. Anything 17+ (the PQ's im referring to are the base PQ's) i make a major production planet, unless it is the only planet in a sector. If i have, say, 6 planets or more in a sector ill make 16 PQ planets into major production centers too. I find the governors very useful, and they save me thousands of clicks per game.
Reply #11 Top
Your developed planets (which already have the first few buildings)will build soil enhancement once they finish whatever building they're working on
End of quote


Not from what I have seen. If I add a new item to the top of the build queue, it changes all the planets build queues to get that new itme done like it is a priority.
End of quote


Ah, I should have added that it only finishes the building it's working on if it's one you manually selected on that planet. My bad.
Reply #12 Top
I always use governers, although usually just the generic one and the next one. I put my basic build que on the generic governer, and I (sometimes) use the next governer as a defense against culture flipping, building cultural influence and star resistance buildings. Back in the day, when I just had the demo, I never used governers, but now that I play gigantic universes, governers are a neccisty if you dont want your turns to last all day.

~SDC~
Reply #13 Top
Couslee,

If you want the planet list to update more often, click it again. Click it once to bring it up and click it a second time to update it.

Hope that helps.

B
Reply #14 Top
I use Ford only for things I want that are common to all my planets. You maually add the trade goods or wonders or achievements in the big builder planet(s). If you go to morale in the planets list you can see what planets need the morale boosters. Some need more but some need less so you can save money. I like using the one governor, especially on games with more planets (like Ray said), but when I tried multiple governors, it was too much hassle, IMO. Good luck. :)

Rick
Reply #15 Top
I don't use governers strictly on the basis that if a given planet were to fall in to morale trouble their would be no way for the governer to adjust is building queue by himself. So in order to 1. find the planet with morale problems you have to search your planetary database and 2. manual change the project.

But if you do everything yourself you know when a planet is done with a major project, say an anti-matter powerplant, and you see that morale is down you can easily click on Entertainment Network.

Granted that the biggest map I have ever completed was large (I find that anything larger is harder to maintain the fun level that I have on the small maps, in other ways it doesn't work for me. unless they add a map between them but thats a discussion for another thread) so I wouldn't know how hard it is to have 100+ colonies.

-Dark