X-Pack Suggestion

While this suggestion may be a little too late to be included in the x-pack, I hope it is good enough to be considered for future game updates.

I can see from great many posts that players agree: We want Bomber class of ships. Here is the rationale:

It is not always practical/feasible, nor does it always serve your interests to invade or blockade enemy star systems. Instead, it is often preferable to damage/destroy his infrastructure to make him less dangerous or force him to talk peace. While Terror Stars have the same ability, it is too extreme and available only very late in the game. Bombers (see details below) would greatly increase the number of strategic and tactical possibilities in the mid game and beyond. If implemented as described below, game balance should not be affected.

Description :

While guns are beam weapons and can be recharged, bombs are expended and their supplies have to be replenished by returning to a friendly planet to rearm. Entering the planet's orbit or merging with a fleet containing a Fleet Supply Ship (see below) automatically rearms the bomber. It is not necessary to "build" bombs like you do ships or Anti-Matter Missiles, but rearming costs a decent amount of BC and takes one turn + travel time. Bomber info includes "Bombs X of Y" in addition to "Moves X of Y". Each bomb (see below) is capable of destroying only one building with a few exceptions.

- Ship Class : Fighter-Bomber (battle cruiser class -- same stats as battle cruiser + bomb bays, looks differently from battle cruiser)

- Ship Cost : Same as Battleship or greater

- New Prerequisite Techs Required :
1. Bomb Bays (available for research after Interstellar Tactics has been researched)
2. Anti-matter Bomb (available after Bomb Bays have been researched)

- Future Upgrade Techs :

1. Miniaturization (Same idea as 1, 2, 3, 4D Phasing - meaning that at first the bomber can carry only one bomb and, hence, can destroy only one building on a planet before returning to a friendly planet to rearm. With further levels of Miniaturization the bomber can carry up to a maximum of 5 bombs - one more per level of miniaturization.) Great, unique structures, such as Galactic Monument or similar, take up to 5 bombs to destroy.

2. Fleet Supply Ship :

- Ship Class : Same stats as Transport, different look. Available between the Techs of Battleship or Dreadnaught.

- Description : Big ship capable of carrying 5 bombs + 5 more per each level of miniaturization (25 maximum). Cannot drop bombs, can only transfer them to bombers by merging with their fleet. Once all bombs are spent, needs to return to a planet to rearm. Fleet Supply Ship carries no offensive weapons.

Ship cost : Same as Dreadnaught or greater + cost of bombs each time it rearms.

- Future Upgrade Techs : Defensive Turrets (Ship defense +3)
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Oh, another Fleet Supply Ship upgrade could be something to help repair the fleet faster.

I also forgot to mention how bombing would work. I would imagine that if the planet has defending ships in orbit, sending the bomber there would result in ship-to-ship first. Once (or if) there are no defending ships in orbit the menu comes up with what has been built on that planet and the player can click, say, "Starship Foundry" -- and boom, no more "Starship Foundry" on that planet.