Alliance Rape

Okay, I know it's a kinda harsh title, but it's what I call it. I use this whenever I get the opportunity!

Keep an eye on the treaties page. When two AIs ally with each other, get ready to make some serious BCs!

First off, you need to be at least as strong militarily as one of the AIs. The reason is you have to be able to survive for a while at war, and if you are much weaker this will likely get you wiped out.

Go to war with the stronger of the allied AIs. It is best if you can Alpha Strike them, but just be sure you do some serious damage to them. The AI's weaker ally will eventually enter the war. Hopefully, you've dealt a serious blow to the original victim, so you can begin dealing with the other AI. Hurt them badly. Enjoy dominating them. :SINISTERGRIN:

Oh, okay, back to the strategy! :HOT:

Demand peace from the original AI. Don't ask for techs or planets or ships, just take the money, and try to get as much as possible for 10-15 months. DO NOT DEMAND PEACE FROM THE OTHER AI!

Continue dismantling the AI you are at war with. Eventually, the allied AI will re-enter the war, but now significantly weaker economically. This starts a pattern of "raping" the AIs. Reverse the victims, making sure to stay at war with one of the AIs at all times. Eventually, you will have bankrupted them (since they continue to pay tribute even after they go back to war with you). You get rich and they get dead. :D

This is a fun way of dispatching two AI empires and a great way to pad your treasury!
2,584 views 14 replies
Reply #1 Top
I have also found that if one ai keeps pestering you, set come planets to build a bunch of scouts and every turn some become finished keep giving them to pest. eventually just cost of them will start to eat into their economy and you dont have to worry about building his military ;)
Reply #2 Top
eventually just cost of them will start to eat into their economy and you dont have to worry about building his military
End of quote


I like that. Can't wait to try it out. The AI really needs to learn to disband ships it doesn't need.
Reply #4 Top
There is a problem with this srategy ...

... It destroys 2 empire's trade routes with you. Why not just attack a single empire you don't like? This way you beat it up a bit but don't loose valuable trade income with another empire.

If you can do the original strategy (defeat 2 races at once and accept the trade loss) then you're really just playing around for the fun as you could probably win the game at that point.

Paul.

~SDC~
Reply #5 Top
Another tactic is to ally yourself with anyone, attack a third civ, then make peace and demand lots of stuff. Your ally will drag you back in war.
Reply #6 Top
eventually just cost of them will start to eat into their economy and you dont have to worry about building his military
End of quote


Mikeydsc
I tried ur strategy for hours, about 4 or 5 I think and it DOESN'T work, I send roughly between 1500 to 2000 scouts to the domineering AI and it didnt even scratch him, of course I could see those little buggers all over the galaxy but as far as "eat into the economy" I dont think so, mate!

~SDC~
Reply #7 Top
Depends on the version. Initial version had NO maintenance costs associated with scouts. Later updates added a small maintenance cost.

Paul.

~SDC~
Reply #8 Top
... It destroys 2 empire's trade routes with you. Why not just attack a single empire you don't like? This way you beat it up a bit but don't loose valuable trade income with another empire.
End of quote


It's true that you lose trade income, but I usually don't worry much with that. You've eventually got to lose that trade income, anyway, if you're going for a military victory. But since I focus all trade with minors, I usually still have a pretty decent income. And remember, trade benefits both empires, and I prefer not to have enemy AIs benefit from trading with me.

Also, the peace treaties give huge amounts of BCs that you can't get with trade. I can usually "rape" them for 1000s of BCs for 100 months, if this strategy is done correctly.

But, if somebody is really struggling with their economy in the early game, yes, this strategy might not be for them.


[Message Edited]
Reply #9 Top
I enjoyed the "Alliance Rape" today. I had both Yor and Arcean on the ropes before it happened. It was quite fun toying with them while I was wiping out their economy. I recieved 3 planets, and Tons O'Cash. LOL
Reply #10 Top
Yeah I've been hoping Brad addresses this little AI ploy soon, as I have a feeling it is a problem behind the scenes as well among the AI's. I think some of them do it unintentionally to each other.
Reply #11 Top
Yeah I've been hoping Brad addresses this little AI ploy soon
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I would like it fixed. This shouldn't happen. As it is, most games that I play are over before any alliances occur.
[Message Edited]
Reply #12 Top
Wow. Aggressive. I usually have a few alliances or something going on- but then I like to manipulate the political landscape.

I'm just glad the tech tree is going to move a little faster, as I've YET to play a game that didn't end with Dreadnoughts jsut entering the scene... I'd have to really be nice to the aliens and willing to be very bored in order to win a tech victory...
Reply #13 Top
As what I have seen Alpha strikes no longer work in the Expansion since the AIs keep their ships within their planets orbits when they are not at war.
Reply #14 Top
Wow. Aggressive. I usually have a few alliances or something going on- but then I like to manipulate the political landscape
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Dearmad, I mostly play with all AI's set to Normal because I find that the most comfortable to play. The problem for me now is I have a strategy that really works the AI's over. :)

I have been dabbling with the AI's set to bright just before v1.10 came out. My strategy works with the AI at Bright but I have to be really aggressive and sometimes I just play lazy.