Unwanted behaviour ALSO on 1.09C

Playing 1.09C I noticed again the following "errors".

1) If you try to manually move a ship while moving in autopilot, it gets out of auto and moves in whatever direction you were going. This happens when during the autopilot moves one ship arrives to the destination and it reverts back to you with 1 or more moves. Usually happens that I move one more tile than expected while the autopilot is already (auto)moving the next ship that then start moving in a wrong direction. Hope I was able to express correctly in english :notsure: BUG.
2) I colonized a planet, got the worms event and got the good side. Having gone down from a 15 to an 11 planet, I decide to take out my colonists and scrap the colony. Having done so, I see that the planet I left is back to 15. Good, let me colonize again! Bad, as I do that I get again a planet 11... Two comments: first should had the planet been left and destroyed like in the OS/2 GC?; second, shouldn't the game propose me again if to use or not the worms? BUG.
3) If inside a solar system there are 2 or more inhabited systems, it's impossible to offload population from one of them by using transports or colony ships. This is a needed enhacement to manage unbalanced situations where you have, for example, one planet very low on morale. FEATURE NEEDED.
4) Survey ships have the unpleasant feature to autoattack enemies when while in autosurvey mode they get close to enemies. BUG?
5) Why is not possible to tune the single planet to different spending ratios than the standard settings? Why the planets inside a solar system do not contribute anymore to the local production with resources free to be appropriated locally like it was in GC/2? FEATURE NEEDED.

BTW, very stable.
219 views 6 replies
Reply #1 Top
Gherado,
some comments.

2) Cari stated that she had done this to stop people abusing colonisation events. It would make sense if the planet did not revert to class 15 when destroyed. Damaging a planet further when destoryed would make sense.

3) At the moment you could repeat the launch transport fully loaded. Send back to star. Launch transport fulyl loaded. Send back to star. This will gradually redistribute the population and costs no movement points. Very tedious though. A redistribute population within system option would be nice. Should cost money though!


4) For me survey ships always ask if I really want to attack race X. Strange you don't get that option. Maybe it's a pop up option from the main menu?

5) Been often requested. Micromanagement worries would peobably be the reason. Another solution would be the divert wasted resources to treasury.

Paul.


~SDC~
Reply #2 Top
Paul,
3) This allow to distribute population, but really don't know what is the metric used to even out (Billions per planet-class? or even morale or ....???)
5) It happens when I'm already at war... so looks like beeing automatically set to "auto-attack".

Comments apreciated ;)
Reply #3 Top
3) This allow to distribute population, but really don't know what is the metric used to even out (Billions per planet-class? or even morale or ....???)
End of quote


AFAIK: When launching, half the population of the system or the maximum capacity of the transport whichever is lower, proprotioned by ration of colony populations, if you don't change the number of troops launched. When landing, even distribution of total troop count to each colonized planet.

~SDC~
Reply #4 Top
Arturus,
You are correct!
Then if you have a class 30 and a class 20 planets with 30B and 3B, you load 4.5 from the first and 0.5 from the second. When you unload you put 2.5B on each. Final result is 28B (-2B) on the first and 5B on the second (+2B or +80%). The moral on the second one goes to unrest levels...
This is the problem! :(
Reply #5 Top
maybe the populations in a starsystem should automatically gets redistributed as needed. if there is one planet with 50% moral, and the other has 100% moral, then why dont the people from the worse planet go to the 100% moral planet until both planets % morals end up the same?
Reply #6 Top
I agree. It is a game of galactic conquest, so planetary micromanagement should be at a minimum.