Sharks and pirates
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Stardock Forums
How does everyone handle sharks and pirates? Is it different in 1.05 than 1.092?
Here is my limited experience. Sharks and pirates sometimes have full hitpoints and sometimes do not? Do they start that way or have all the ones with diminished hit points already been fighting with the AI? I don't know. Maybe early in the game there are "junior sharks" and "junior pirates"? LOL.
I know you increase the risk of sharks by taking the UP monster parks that offer bc and you increase the risk of pirates by taking the UP jail that increases production. But . . . one can also randomly get sharks and pirates even early in the game.
When they come early - yesterday 3 sharks said hello early when the AI and I only had Fortune starfighters and corvettes - they are nasty. I had to lose some ships and a starbase before I could research Interstellar Tactics and get some frigates in the field.
The same thing can happen with pirates although they drive battle cruisers and don't have an attack factor of 30 like sharks do.
How do I handle them?
While waiting for the frigates or better in the ship shop, I try to get the sharks or pirates to go after my scout or fortune drone (something with good sensors). That doesn't always work but if it does, I can lead the shark/pirate into the AI's territory and let it slobber-knock their ships and starbases. But that doesn't always work . . .
Once I get the frigates or better, then I would try to attack. But, it would take about 5 or 6 frigates to take down a shark or pirate so I thought - wow that's expensive. Darn sharks/pirates are trying to ruin my economy. LOL
Then I accidently had my frigates grouped as a fleet and forgot to move them that turn (I think it's part of listening to music while playing Gal Civ LOL). The shark attacked the frigates and the shark was killed but I only lost one frigate. I went hmmmm . . . this is better than losing 5 or 6 frigates on the attack.
So now I put together a fleet of frigates or better, chase down the culprit(s) and plant my fleet next to the shark/pirate and let them attack. Usually we each lose one combatant and I win by attrition.
My questions are:
1. What do others do?
2. Is what I am describing the "fleet bug" of 1.05 and if so how you deal with sharks/pirates in the pre-dreadnought era of Gal Civ 1.092?
Thanks for your comments.
Rick
Here is my limited experience. Sharks and pirates sometimes have full hitpoints and sometimes do not? Do they start that way or have all the ones with diminished hit points already been fighting with the AI? I don't know. Maybe early in the game there are "junior sharks" and "junior pirates"? LOL.
I know you increase the risk of sharks by taking the UP monster parks that offer bc and you increase the risk of pirates by taking the UP jail that increases production. But . . . one can also randomly get sharks and pirates even early in the game.
When they come early - yesterday 3 sharks said hello early when the AI and I only had Fortune starfighters and corvettes - they are nasty. I had to lose some ships and a starbase before I could research Interstellar Tactics and get some frigates in the field.
The same thing can happen with pirates although they drive battle cruisers and don't have an attack factor of 30 like sharks do.
How do I handle them?
While waiting for the frigates or better in the ship shop, I try to get the sharks or pirates to go after my scout or fortune drone (something with good sensors). That doesn't always work but if it does, I can lead the shark/pirate into the AI's territory and let it slobber-knock their ships and starbases. But that doesn't always work . . .
Once I get the frigates or better, then I would try to attack. But, it would take about 5 or 6 frigates to take down a shark or pirate so I thought - wow that's expensive. Darn sharks/pirates are trying to ruin my economy. LOL
Then I accidently had my frigates grouped as a fleet and forgot to move them that turn (I think it's part of listening to music while playing Gal Civ LOL). The shark attacked the frigates and the shark was killed but I only lost one frigate. I went hmmmm . . . this is better than losing 5 or 6 frigates on the attack.
So now I put together a fleet of frigates or better, chase down the culprit(s) and plant my fleet next to the shark/pirate and let them attack. Usually we each lose one combatant and I win by attrition.
My questions are:
1. What do others do?
2. Is what I am describing the "fleet bug" of 1.05 and if so how you deal with sharks/pirates in the pre-dreadnought era of Gal Civ 1.092?
Thanks for your comments.
Rick