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If I click on the round "i" button to get info on my "USS Hero" survey ship, the game crashes. Saved game available if you want it.
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I have a new bug to report. I have just recently purchased the game and noticed that when a game is saved and the drive is out of room, the program writes the header file but does not tell you that it failed. The header directory still shows in the save/load game. If there is some but not enough room it will write what it can and then leave the rest as zero byte files.
I found this on a non-supported system so it might be a effect from that (running it on NT 4.0 sp6)
A question related to this. Is it possible to have the game set up to allow us to specify the drive to write save games too. I realized they are big but would like to copy them to a floppy/zip disk to be able to play the same game on multiple machines.
(Yea I know, I can manually copy them as well from save directory to save directory)
I found this on a non-supported system so it might be a effect from that (running it on NT 4.0 sp6)
A question related to this. Is it possible to have the game set up to allow us to specify the drive to write save games too. I realized they are big but would like to copy them to a floppy/zip disk to be able to play the same game on multiple machines.
(Yea I know, I can manually copy them as well from save directory to save directory)
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Hmmm...well I don't have a full hard drive to test that one on. I suppose that I could bring in more mp3s from home. ![]()
There aren't any special notes for NT4 in MSDN for the function that I use to create the files.
It would be possible to change it so that you could change the directory, probably as a value in the prefs.ini file. I remember discussing something along those lines when I was creating the playlist feature (you can change the playlist directory) but I don't remember why we decided not to implement it. I'll bring it up at our weekly meeting on Friday.
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