certain uncertanity
from
Stardock Forums
starting my newest game, I found a little item in the set-up that IMO is sweet.
I have read a lot of discussion on choosing the AI morality alignments, and the pros and cons about it. Others have commented about wanting a new dimension to play, that twinge of uncertanity that makes TBS games great.
Not having read about it on the forums, I post this neat tidbit.
click on the dice, it makes the AI "random". works on both morality and difficulity level.
Imagine for a moment you start a game, and you have no idea if your playing at all maso, all moron, which AI is evil, which is good.......you just have no idea.
If you star fighter rush on easy, but culture bomb on maso, you just might end up picking the strat that will get your arse handed to you.
quodos
edit: I wonder what impact making everything random might have on your game score.
[Message Edited]
I have read a lot of discussion on choosing the AI morality alignments, and the pros and cons about it. Others have commented about wanting a new dimension to play, that twinge of uncertanity that makes TBS games great.
Not having read about it on the forums, I post this neat tidbit.
click on the dice, it makes the AI "random". works on both morality and difficulity level.
Imagine for a moment you start a game, and you have no idea if your playing at all maso, all moron, which AI is evil, which is good.......you just have no idea.
If you star fighter rush on easy, but culture bomb on maso, you just might end up picking the strat that will get your arse handed to you.
quodos
edit: I wonder what impact making everything random might have on your game score.
[Message Edited]