Are Terror Stars Overpowered
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Stardock Forums
I won a maso game on a small map in a very simple way. As long as you find some way to survive until you can create terror stars you are unstoppable. Simple position 5 constructors next to each enemy star system of the ai you are targetting. Turn off all spending until you have enough money to make all the terror stars you need (for example 30k for 6 stars). Make the terror stars. Wait one turn. Blow up all the stars. It's the equivalent of an alpha strike but it doesn't matter if the ai is miles ahead of you in technology and he has no way to defend against this. After this, You can either move your terror stars to the next ais stars or start over with new constructors. On a small map unless you have fallen way way behind none of the enemy ais is likely to have more than 6 stars.
Perhaps this isn't feasible for huge galaxies but who knows. Seems a bit overpowering to me.
Perhaps this isn't feasible for huge galaxies but who knows. Seems a bit overpowering to me.