Nothing personal but I think your logic is a just a little more then flawed.3d maps do not need starlanes, transfering the current setup to 3d (yes using grids) would work just as well and could be set up to look better and provide the user with more not just eye candy wise but machine performance. Information can be overlaid directly on your map with easy as can movement and trade lanes.... I've already negated your statement, should I continue?
End of quote
Nothing personal but your logic is nonexistant. You haven't negated anything. You haven't offered one shred of evidence that what you have said can be done, actually can be done or has actually been done effectively. Is there a game on this type of scale where combat could take place anywhere and not just at systems (whether there are starlanes between them or not)? I can think of one but not nearly on a Galciv type scale. And its Galaxy was shaped like a perfect sphere. How realistic is that? LMAO. Your post was merely a gratuitous assertion that it "can" be done without providing anything to back it up. It thus can be equally gratuitously denied.
I can tell you right now the system requirements of what you are proposing would most certainly be beyond the capabilities of 3/4 of the computers in American households when completed. That's just dandy for sales now isn't it?
Furthermore, in 90% of the "real" galaxies out there, including our own milky way, the X and y dimensions totally abso-friggen lutely dwarf the z. Thus, for gameplay purposes, the top view from above is realistic enough.
Oh how I'd love to spend hours upon hours looking at every ship and rotating views to determine in open space if a ship were 3 spaces away or 20 sectors. Yes that sounds like fun.
Instead of chastising people to be more open minded perhaps you should be a bit more realistic.