Planet Stripping Revisited
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Stardock Forums
I was reading the "frustration" thread through again, trying to glean the comments on planet stripping. What I got was
a) planets are stripped through land-based conquest, not intentional action (my comment)
planets are stripped for economic reasons
c) planets are stripped as a scortched earth policy when cultural pressures indicate the planet will be lost.
I have indeed noticed that some planets show the red circle icon instead of the skull 'n crossbones and still flip. The fact that there aren't improvements will certainly cause the morale to be low, and I assume the system can only display one icon at a time since I have never seen both the red and skull icons at the same time.
I just don't see any causal relationship between cultural pressure and stripping. I suspect the AI gets stupid when it has too many building choices and chooses to build terraforming or hyperion shipyard after taking a planet over. (or the previous owner was building that and the AI chose to complete the current project before starting its own queue). Without a planetary infrastructure the social project takes hundreds of turns, and the population grows rapidly because of the AI's growth bonuses.
In short, I see it as a defect in the AI, rather than an intentional tactic. I can't think of a way to prove any of these hypotheses, but I would sure like to know what the truth is.
a) planets are stripped through land-based conquest, not intentional action (my comment)
c) planets are stripped as a scortched earth policy when cultural pressures indicate the planet will be lost.
I have indeed noticed that some planets show the red circle icon instead of the skull 'n crossbones and still flip. The fact that there aren't improvements will certainly cause the morale to be low, and I assume the system can only display one icon at a time since I have never seen both the red and skull icons at the same time.
I just don't see any causal relationship between cultural pressure and stripping. I suspect the AI gets stupid when it has too many building choices and chooses to build terraforming or hyperion shipyard after taking a planet over. (or the previous owner was building that and the AI chose to complete the current project before starting its own queue). Without a planetary infrastructure the social project takes hundreds of turns, and the population grows rapidly because of the AI's growth bonuses.
In short, I see it as a defect in the AI, rather than an intentional tactic. I can't think of a way to prove any of these hypotheses, but I would sure like to know what the truth is.