Weakness in the Scoring System
from
Stardock Forums
I just got GalCiv a couple of weeks ago and have been playing it almost every day. I've been enjoying the game immensely, and (as of this writing) have nearly broken into the top 100 on the Metaverse. With a dozen games under my belt now, however, some issues with the scoring system have already shown up.
1) A player's total Metaverse Score involves a formula that sees the total drop if a lower than average (for that player) score is submitted. Or thereabouts. This point raises a host of problems. The first is that it discourages full disclosure. Nobody interested in competing with others under the scoring system will see it as in their interest to report a game that will detract from their total. Thus we get a skewed picture, which I find unfortunate. The second problem is that this tends to inflate the value of the very highest scoring outcomes and deflate the value of anything else.
2) Larger scores are obtainable on larger maps. That would make sense if scores were cumulative. For example, racking up five 5000 point wins on small and medium maps might be worth approximately the same as one 25000 point win on a gigantic map. If both required about the same time investment, then either way would work. But no, combine the higher scoring on larger maps with the higher value (to your total score) of high scoring games, and we come out with a CLEAR disincentive to play and report on smaller maps.
3) The scoring bonus for victory is overvalued. Or seen the other way, the scoring penalty for losing is overblown. There appears to be no significant factors involved in measuring "strength of schedule", and little effort in the scoring system aimed at sorting out excellence in a losing cause. Combine this with the first point, and the scoring system stops being an accurate way to measure your progress at improving your skills, stops acting as a partner with whom to engage in recording your full journey through the game.
4) The scoring is WAY too easily milked. I just got through playing a tiny map on Crippling, 5xGenius opponents. My intent was to play for conquest, so I had loaded up on military abilities and chose the war party. I played with abundant habitability, so almost all the stars had good planets and the AI's literally had more and better planets than I've seen on a Huge map with rare habitability! So I conquered one weak neighbor quickly, with corvettes, but the others by then had raced on to frigate tech, so I had to settle in for a longer haul. Once I got to battleships and had built up population for transports, I went at them hard and swept through the three remaining enemies, with one ally I decided to allow to live. Alliance victory 3200 points or thereabouts. That was a lower score than I expected for such a rout at the second highest difficulty level, and it DROPPED my Metaverse score and lowered me about ten ranks. I decided to use my "one replay" to test for milking. Sure enough, by reloading from before the final blow to my last enemy, I simply sat on my 2/3rds of the galaxy and focused on growing my population. Nothing else: just raise morale by researching techs and building improvements. I milked all the way to the Terraformer (the milking phase lasted half an hour or so, while the conquest had taken a couple of hours). Lots of clicking next turn and inserting new morale items into the governor's list. Ho hum de dum, and with my planets now at 25 to 40 billion population each, and only increasing by 200 bil apiece each turn, I ran out of patience with morale still at 100% and plenty of more room to grow, and finally delivered the very same deathblow I had earlier. New result? Score 8300. That's almost three times the score, and for what? For sitting parked at the finish line for half an hour, with my heel at the throat of the enemy and just marking time? I'm sorry, but that's broken. It's so broken, it's nearly as bad as Civ3's scoring system and the ways in which it can be milked.
Needless to say, I was quite disappointed with the system's inability to sort out skilled play from the absurd. I know how hard it is to plug loopholes in any rule set and to crunch performance evaluation for a game as complex as GalCiv into one little number. Still, the point of gaming is to have fun, and this scoring system needs some improvement (IMHO) in order to retain the kind of fun (for me) that the rest of this fine game otherwise holds. If the road to fun leads one way and the road to milking/maxing my score leads another... well, clearly some have followed the scoring road, and perhaps they are satisfied with it, but I would hope for more. Ideally, the two roads should follow the same track!
I would like to see:
* An end to the penalties tied to submitting losses. Since players can avoid those penalties by simply choosing NOT to submit a loss, there is nothing gained to anybody via these penalties, and much is sacrificed. If you are "stupid" enough to be more honest/open with your actual results, your score will suffer. There ought to be a way to design this better.
* An end to penalties for playing on smaller maps, so that the "real competition" is not limited only to the largest maps. Especially absurd is the fact that this tiny map had nearly as many worlds in play (abundant PQ) as my previous game, a Maso huge map with rare habitability. Perhaps the habitability levels need to be weighted more? I don't know.
* Changing the weightings on the scoring at least to the point of generally discouraging milking of the sort that nearly tripled my first tiny map submission's final score. The ENTIRE fun factor for paying any attention whatsoever to the Metaverse scoring and the game's scoring system will be gone if I can "improve" the score in most games by sitting on a dominant position to milk my economy and social standing. (One wonders if MOO1 didn't have it right after all, by forgoing any effort whatsoever to keep score).
* The overhaul necessary to fix these problems would necessitate incompatibility with the current standings (unless by some miracle, the submissions include enough info to rescore submitted results under a new system? Hmm). If incompatibility were necessary to fixing these problems, I would vote for going forward. That would probably need to be done in a paid X-pack, but that would only work to Stardock's advantage: one more selling point for the expansion, a new and improved scoring system.
- Sirian
1) A player's total Metaverse Score involves a formula that sees the total drop if a lower than average (for that player) score is submitted. Or thereabouts. This point raises a host of problems. The first is that it discourages full disclosure. Nobody interested in competing with others under the scoring system will see it as in their interest to report a game that will detract from their total. Thus we get a skewed picture, which I find unfortunate. The second problem is that this tends to inflate the value of the very highest scoring outcomes and deflate the value of anything else.
2) Larger scores are obtainable on larger maps. That would make sense if scores were cumulative. For example, racking up five 5000 point wins on small and medium maps might be worth approximately the same as one 25000 point win on a gigantic map. If both required about the same time investment, then either way would work. But no, combine the higher scoring on larger maps with the higher value (to your total score) of high scoring games, and we come out with a CLEAR disincentive to play and report on smaller maps.
3) The scoring bonus for victory is overvalued. Or seen the other way, the scoring penalty for losing is overblown. There appears to be no significant factors involved in measuring "strength of schedule", and little effort in the scoring system aimed at sorting out excellence in a losing cause. Combine this with the first point, and the scoring system stops being an accurate way to measure your progress at improving your skills, stops acting as a partner with whom to engage in recording your full journey through the game.
4) The scoring is WAY too easily milked. I just got through playing a tiny map on Crippling, 5xGenius opponents. My intent was to play for conquest, so I had loaded up on military abilities and chose the war party. I played with abundant habitability, so almost all the stars had good planets and the AI's literally had more and better planets than I've seen on a Huge map with rare habitability! So I conquered one weak neighbor quickly, with corvettes, but the others by then had raced on to frigate tech, so I had to settle in for a longer haul. Once I got to battleships and had built up population for transports, I went at them hard and swept through the three remaining enemies, with one ally I decided to allow to live. Alliance victory 3200 points or thereabouts. That was a lower score than I expected for such a rout at the second highest difficulty level, and it DROPPED my Metaverse score and lowered me about ten ranks. I decided to use my "one replay" to test for milking. Sure enough, by reloading from before the final blow to my last enemy, I simply sat on my 2/3rds of the galaxy and focused on growing my population. Nothing else: just raise morale by researching techs and building improvements. I milked all the way to the Terraformer (the milking phase lasted half an hour or so, while the conquest had taken a couple of hours). Lots of clicking next turn and inserting new morale items into the governor's list. Ho hum de dum, and with my planets now at 25 to 40 billion population each, and only increasing by 200 bil apiece each turn, I ran out of patience with morale still at 100% and plenty of more room to grow, and finally delivered the very same deathblow I had earlier. New result? Score 8300. That's almost three times the score, and for what? For sitting parked at the finish line for half an hour, with my heel at the throat of the enemy and just marking time? I'm sorry, but that's broken. It's so broken, it's nearly as bad as Civ3's scoring system and the ways in which it can be milked.
Needless to say, I was quite disappointed with the system's inability to sort out skilled play from the absurd. I know how hard it is to plug loopholes in any rule set and to crunch performance evaluation for a game as complex as GalCiv into one little number. Still, the point of gaming is to have fun, and this scoring system needs some improvement (IMHO) in order to retain the kind of fun (for me) that the rest of this fine game otherwise holds. If the road to fun leads one way and the road to milking/maxing my score leads another... well, clearly some have followed the scoring road, and perhaps they are satisfied with it, but I would hope for more. Ideally, the two roads should follow the same track!
I would like to see:
* An end to the penalties tied to submitting losses. Since players can avoid those penalties by simply choosing NOT to submit a loss, there is nothing gained to anybody via these penalties, and much is sacrificed. If you are "stupid" enough to be more honest/open with your actual results, your score will suffer. There ought to be a way to design this better.
* An end to penalties for playing on smaller maps, so that the "real competition" is not limited only to the largest maps. Especially absurd is the fact that this tiny map had nearly as many worlds in play (abundant PQ) as my previous game, a Maso huge map with rare habitability. Perhaps the habitability levels need to be weighted more? I don't know.
* Changing the weightings on the scoring at least to the point of generally discouraging milking of the sort that nearly tripled my first tiny map submission's final score. The ENTIRE fun factor for paying any attention whatsoever to the Metaverse scoring and the game's scoring system will be gone if I can "improve" the score in most games by sitting on a dominant position to milk my economy and social standing. (One wonders if MOO1 didn't have it right after all, by forgoing any effort whatsoever to keep score).
* The overhaul necessary to fix these problems would necessitate incompatibility with the current standings (unless by some miracle, the submissions include enough info to rescore submitted results under a new system? Hmm). If incompatibility were necessary to fixing these problems, I would vote for going forward. That would probably need to be done in a paid X-pack, but that would only work to Stardock's advantage: one more selling point for the expansion, a new and improved scoring system.
- Sirian