Terror Star module breakdown question
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Stardock Forums
Does anybody know how the four Terror Star modules contribute to the construction of a Terror Star? I'm playing with the idea of creating mobile starbases, but don't want to include the destructive powers of a Terror Star. Since the LocalAbilityValue fields add up to 100, my guess is that the total determines whether the Terror Star is complete and then gives ALL powers of a Terror Star to the star base (movement, star destruction, influence, and so on). Obviously, if this is the case, then I'd just be re-creating the Terror Star, albeit under a different name and along a different tech path. If a certain total LocalAbilityValue (or even better, LocalAbility) allows the base to move, that would be great.
Working toward creating Stellar Habitats, complete with populations and production... (like that's gonna happen)
End transmission.
~SDC~
Working toward creating Stellar Habitats, complete with populations and production... (like that's gonna happen)
End transmission.
~SDC~