Jedi Council Mod

This is for comments on my Jedi Council mod. Please no posts except for comments/complaints/etc. concerning my mod.
2,164 views 23 replies
Reply #1 Top
great choice of abilities. am trying now.
Reply #2 Top
Nice mod!
However, for some reason the seats taken by the Jedi Council party do not show up in the parliament view. Instead, the seats occupied by the other parties show, but the Jedi seats are completely missing (looks like they were torn out of the parliameent. Maybe the Sith ....?)
Reply #4 Top
However, for some reason the seats taken by the Jedi Council party do not show up in the parliament view. Instead, the seats occupied by the other parties show, but the Jedi seats are completely missing (looks like they were torn out of the parliameent. Maybe the Sith ....?)
End of quote


If the parties are not numbered sequentially without breaks this can happen. There also appears to be a limit of 30 parties, although this may have changed in 1.10.

~SDC~
Reply #5 Top
What exactly do you mean by "numbered sequentially"? Following the installation instructions in Admiral Sherbert's Readme, I simply copied the jedicouncil.party to my data folder. Do I have to change anything else? Do I have to copy the text from the jedicouncil.party into another .party-file?

Thanks for your help!
Reply #6 Top
The first field in description of a political party is 'ID'. If you open CorePolParties.PARTY, you'll see that the parties have sequential ID numbers. Without actually having seen jedicouncil.PARTY, I'd guess that it has an ID of 8.

End transmission.

~SDC~
Reply #7 Top
It plays excellent I have used alrteady in 2 of my last games. Nice job.
Reply #8 Top
Thanks for the responses. It's nice to know that I have improved some people's games.

I'm not certain what the ID number is; i'll check as soon as I can. I have other government mods on my computer, so the ID on mine might be different from what you might need.
Reply #9 Top
jedi council id =25.
do we just change this to the next sequential id numberavailable and then save it? (ie if we only have the orriginal + bonus d/l =8)
would wordpad be okay to do this on?
Reply #11 Top
Jedi Council ID on my computer is 24 (seems a bit high; I don't have that many governments). I guess each individual will have to change it on their own computer. Just change it to what you need.
Reply #12 Top
changed to fall in-line with other parties, and now works perfectly.
ps great party :CONGRAT:
Reply #13 Top
Thanks alot. :D
Reply #14 Top
any chance of putting together a party along the lines of "the jedi fleet". with abilities perhaps centering on speed, diplomacy, influence and range. just a thought :)
would do myself, but dont know first thing about moding.
[Message Edited]
Reply #15 Top
I can work with that. If you tell me specific increases, I can mod them. I might call it 'Imperial Fleet Command' or something like that.
Reply #16 Top
name sounds good
how about these...
Range +10%
Speed +1 parsec/month
influence +20%

would give a massive boost to the start, but would require careful gameplay later, as these picks would cancel out after a short time.

if you need it tested then by all means send it to me at [email protected].

thanks
kyp
Reply #17 Top
It is done. I'll submit it to the library and we'll see what happens.

I'd appreciate it if future posts on this thread concern the 'Jedi Council Mod'.
Reply #18 Top
ok received it.
thanks and sorry for deviating from original thread idea.
Reply #19 Top
bump
Reply #20 Top
aaaaarrrrggghhhhh that hurt :D

~SDC~
Reply #21 Top
#14 by Citizen Lord Megatron - 10/24/2003 1:41:07 PM

any chance of putting together a party along the lines of "the jedi fleet". with abilities perhaps centering on speed, diplomacy, influence and range. just a thought
would do myself, but dont know first thing about moding.
End of quote


My, my how things change! LOL
Reply #23 Top
set