three bugs and a gameplay imbalance in 1.1: anyone else having these problems?
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I recently installed Galciv 1.1 and have encountered three bugs which didn't crop up for me in 1.05. I'm using a Radeon 7500 with the latest WHQL drivers on XP Pro SP1.
The bug is the images for certain capital ships (battleship, death knight, dreadnought) won't appear. There's no picture of the ship if you select it for a planet to build, and nothing shows up in galaxy views either, rendering them invisible on full size view and the tactical diagram. This makes one's own units difficult issue commands to since you can't click to select them even if you know exactly where they are; nothing happens when you click that spot on the map. Effectively, this means entire parts of the capital ship progression are unusable---I had one game where I had to jump from frigates to rangers. Worse, this happens to AI ships as well, so Drengin or whoever will wind up with a truly steath death knight (not cloaked like a ranger) and send it around. There is NO way to see the ship, so you can't hunt it, which means it almost always gets away and then comes back after it repairs itself. After a few enounters, it'll have leveled up enough to be virtually unstoppable.
Second, the small area at the bottom of the screen (right of center) where ship stats are displayed will become corrupted and illegible, usually around the same time as some capital ship or another decides to become invisible. The only way to restore it to its usual state is to quit Galciv and start it over again.
Which brings me to the third bug: restore last civilization is restoring the last autosave, not the state of the game when I exited. I don't use restore last civ much, so maybe this is normal for 1.1. The few times I used it with 1.05 it seemed to restore the exit state.
Might these be fixed in 1.11?
Also, a game balance complaint about the anomaly monsters. Yes, they start out pretty banged up, but they're still extremely tough early in the game and they tend to wander around repairing themselves for a while before bumping into something. What the hell am I supposed to do when a 50 hit point, 21 attack anomaly monster set loose by some other civ's research vessel appears without warning and decides to start munching on a critical starbase about the time I manage to research corvettes? At a minimum, it would be nice if the anomaly monsters decided to lurk at one resource and eat everyone's constructors which came their way, rather than wandering unpredicably from resource to resource. At least that way nobody could have the resource until they got tough enough ships, rather than having your game ruined because an anomaly monster happened to munch all three of your starbases and alien civs grabbed the resources because you couldn't build more constuctors fast enough.
The bug is the images for certain capital ships (battleship, death knight, dreadnought) won't appear. There's no picture of the ship if you select it for a planet to build, and nothing shows up in galaxy views either, rendering them invisible on full size view and the tactical diagram. This makes one's own units difficult issue commands to since you can't click to select them even if you know exactly where they are; nothing happens when you click that spot on the map. Effectively, this means entire parts of the capital ship progression are unusable---I had one game where I had to jump from frigates to rangers. Worse, this happens to AI ships as well, so Drengin or whoever will wind up with a truly steath death knight (not cloaked like a ranger) and send it around. There is NO way to see the ship, so you can't hunt it, which means it almost always gets away and then comes back after it repairs itself. After a few enounters, it'll have leveled up enough to be virtually unstoppable.
Second, the small area at the bottom of the screen (right of center) where ship stats are displayed will become corrupted and illegible, usually around the same time as some capital ship or another decides to become invisible. The only way to restore it to its usual state is to quit Galciv and start it over again.
Which brings me to the third bug: restore last civilization is restoring the last autosave, not the state of the game when I exited. I don't use restore last civ much, so maybe this is normal for 1.1. The few times I used it with 1.05 it seemed to restore the exit state.
Might these be fixed in 1.11?
Also, a game balance complaint about the anomaly monsters. Yes, they start out pretty banged up, but they're still extremely tough early in the game and they tend to wander around repairing themselves for a while before bumping into something. What the hell am I supposed to do when a 50 hit point, 21 attack anomaly monster set loose by some other civ's research vessel appears without warning and decides to start munching on a critical starbase about the time I manage to research corvettes? At a minimum, it would be nice if the anomaly monsters decided to lurk at one resource and eat everyone's constructors which came their way, rather than wandering unpredicably from resource to resource. At least that way nobody could have the resource until they got tough enough ships, rather than having your game ruined because an anomaly monster happened to munch all three of your starbases and alien civs grabbed the resources because you couldn't build more constuctors fast enough.