Zero scores

My last 5 games that I played all have finished with zero scores the latest one after 2 days of playing ended in zero score with a total points of 29331, also allthe AI got also zero scores but in the total of points they got different scores ranging from 450 to 1544 so what's up with these zero scores? I tried one with the cheats activated to see if I was doing something wrong, but in that game I got zero score and zero total points, that I assume is the way should be, but why I am keep getting zero scores when I got total points above zero, is this a bug in the expansion pack? does anyone else is having the same problem? I have lost over 15 games due to this problem. Any help Carielf?
210 views 9 replies
Reply #1 Top
Carielf I e-mailed you the zip with my latest game to see if you can figure out why the zero score.
Reply #2 Top
I've got a Huge/Crippling that I'm waiting on ver 1.11 to be released to submit it. It came out 0 points. I played another Huge/Crippling and got the same result. I don't know what's going on with it, but hang on to your savegames and try to release them when 1.11 comes out.
Reply #3 Top
OK I will do so, thanks for your response, I was starting to pull my hairs already. LOL LOL
Reply #4 Top
Mayito

Please let us know what you learn. I had a large, crippling get a zero mpts (anomalous) score. I sent it to Cari who found I tripped a money flag very early in the game probably because I was trading tech for cash. I didn't have any mods or use any cheat codes. This makes me think that a good player might thrash the AI so bad at sub-maso levels (especially if s/he trades tech for cash) that one risks tripping the too-much-money flag. I thought having my game score anomalous was a bummer but I wrote it off and moved my game difficulty up one notch to maso. I have never had an anomalous on maso (so far). So, one solution may be to raise the difficulty of your game and see if this solves the anomalous score (0 mpts) issues for you. Good luck. :)
Reply #6 Top
I also watch my money very closely.I never let it get above 10,000 bc on any level and when it does I turn my taxes really low to go into the negative for awhile or give some to ailling minors to keep them alive for further trade.
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Reply #7 Top
Anyone here can give me some direction about what they found to cause anomolous scores? I started using a few selected mods (the new, and very good BTW, evil/good tech mod). My latest game came out alright (my new tactic brought me a nice 59k), but now I'm worried about future games. How can I know which mods will distort my score? Those mods may spice up the game, but if they are indeed unbalancing...

Maybe Stardock can publish some sort of guidelines to mods, or maybe release some sort of "stardock verified" sign?
Reply #8 Top
the new, and very good BTW, evil/good tech mod). My latest game came out alright (my new tactic brought me a nice 59k), but now I'm worried about future games. How can I know which mods will distort my score? Those mods may spice up the game, but if they are indeed unbalancing...
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Thank you Harel. You shouldn't have anything to worry about from the good/evil mod or kryo's mod becuase Carielf ran them through a game and since she's put them in the library, they should be fine.
Reply #9 Top
Thank you Harel. You shouldn't have anything to worry about from the good/evil mod or kryo's mod becuase Carielf ran them through a game and since she's put them in the library, they should be fine.
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I hope so... I also hope you plan to release a fuller, more complete expansion. The game could certainly use more advantage/disadvantage technologies and structures. You might also want to differentiate the advantages good and evil get even further. More +diplo/+trade/+research/+economy for good, +manufcrating/+military for evil, for example.