Exactly right Ralegh, not sure how you'd fix this though.
The invasion system is nicely done but too simplistic to avoid these pitfalls.
Perhaps if it were a tad more expensive and instead of giving such a high advantage instead killed a small population (5-15%) and lowered the defenders bonus by x amount. If you win... do what it does now.
The idea being yes you are mass driving the planet but you also are trying to invade it so we only mass drive key defenses. Sort of like a tactical nuke strike on a planetary scale.
Perhaps you could have 2 types of mass driver attacks, a tactical strike and the current one with an expensive price tag? Anyway I'll try not to hijack this thread and send it off on tangents
Just saw your post Paul, thats got to be the one of the worse bugs!
I don't know for sure but if you destroy the alien colony ships around their world does the population go down?
I only asked due to my last game, had 200 billion troops ready to take on a massive population and after destroying the colony ships in orbit I went to attack and well.... the enemy only had just under 3 billion people left in that system?
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