excalibur

am i the only one who thinks excalibur ships are too strong, their defense is very low, so you cant even usem to defend your starbases .... in my last game i was first (military wise) then the yor produced 2 or 3 excalibur and destroyed my 40++ Overlords and Avatars ... well i won in the end but i still believe the ex.'s attack rating is too high.

what do you think ..?
313 views 9 replies
Reply #1 Top
Wait until you see the sharks, I have found in my last games shark with attack point twice higher than the Excalibur.
Reply #2 Top
Actually I find many of the ships seem to be a big jump in quality, but the Excalibur is the biggest. Once I get Excaliber's I'm unstoppable. Luckily for the AI, they tend to get them first, unfortunately for the AI they don't make good use of them.

Reply #3 Top
Excaliburs are strong but, you have to have military resources and starship quality improvements to get the full use out of them. Any ship can take out higher ones if it has the benefit mil resources etc and the other guy doesnt.
Reply #4 Top
Excaliburs are strong but, you have to have military resources and starship quality improvements to get the full use out of them. Any ship can take out higher ones if it has the benefit mil resources etc and the other guy doesnt
End of quote


That's right but even if you have an excalibur yourself defending a starbase or terror star he doesnt stand a chance against another excalibur's attack. In the game i mentioned above i had 20+ Excaliburs but always had to fear that the yor detect my starbases, because they were literally un-defendable. Luckily, the AI didnt use its ships very efficiently ... :)
Reply #5 Top
Besides, since Excaliburs are right near the end of the tech tree, if you have time to build hordes of them then you've got time to just research a tech victory. So (even though there would be a huge score difference) the game ends at that point either way.
Reply #6 Top
Be offensive not defensive. I agree that starbases need more defense modules. Either that or their defense factor should be modified by your military resources.
Reply #7 Top
More defense modules for starbases ? I don't think so. However the defense factor should be modified by the military ressources like all other starships.

You've got to protect your weak but vital starbases, that's all. Those big ships force you to rethink your strategy, which is a good thing IMHO.

I believe the game was designed to change the way of war as soon as you get battleships and better starships. You've got to be offensive, defense is not enough.
Reply #8 Top
... maybe the starbases should get more hitpoints, so that even a huge ship has to spend more than one turn to destroy it. Would make sense, wouldn't it: least i imagine a starbase built by 10-20 Constructors would be quite massive ;)
Reply #9 Top
It would be massive but very fragile, at least in my mind. I like them as they are, essential and vulnerable.