The circular galaxy...!

Tell me if this a bad idea for an expansion pack.

Remember the old video game asteroids? When you went off one side of the screen you appeared directly on the opposite side....

Why not do this with Galciv? It would eliminate the concept of 'being stuck in a corner' and would definitely make the initial expansion phase more interesting.;) You would never be more than half a map away from any other point on the map. A bit like being in a circular galaxy, which is more faithful to cosmic geography :notsure: cosmography...

Influence and trade would be more interesting. You could decide to send a freighter by either the long route or the short route.

Hasn't anyone thought of this before? (I was initially think about substituting hexagons for squares in the map)

Stupot
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Reply #1 Top
Hasn't anyone thought of this before?
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Um . . . No, well at least it never occured to me. Your right though, some of the starting positions are so unfair, this seems a way around it? I like the idea . . . :) . Would it be hard to code?
Reply #2 Top
If you make the galaxy circular, the path finding system should be changed.
Reply #3 Top
The pathfinding is already pretty bad. Not sure why that is or how much this change would hurt it.

Personally I like the fact that starting positions can be really uneven.
Reply #4 Top
Was thought of and discussed in great detail early in the alpha stage. Both circular and polar universes were discussed. In the end it was just not realistic. Could be considered as an option though,

Paul.

~SDC~
Reply #5 Top
if they do make a cylindrical or torroidal galaxy option, please include the ability to scroll and center the mini-map!!!
Reply #6 Top
If you make the galaxy circular, the path finding system should be changed.
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There is no readon why the pathfinding should be changed since pathfindign algorithms (A* usually) look for neighbouring regions. You just have to teach it that square (x,y) on the border is neighbour of (x,0) and that's about it.
I would not use that feature personnally.
Reply #7 Top
I think that the wormhole techs near the end could do this.Being able to do this at start wouldn't be any fun.But near the end when only a few planets left it takes forever to get ships there to knock'em out.
Reply #8 Top
Would be nice do would be able to have more than one map, sort of you hit a wormhole and you get transported to a new galaxy where you could be the first one exploring or you could face other civilization already there.
Reply #9 Top
Multimap if you would like. That really would be a looooooooong game
[Message Edited]
Reply #10 Top
Heh, mayito's idea reminds me of my ultimate game. It would be INCREDIBLY HUGELY LONG. Short version: Combo of civ3, morrowind, galciv, and freelancer, 7 different playing modes, and Real size galaxies and the oppurtunity to go to ALL of the galaxies in the universe (Trillions of stars :D ) and several different dimensions(100's of major races). Awesomeness.
Reply #11 Top
i think it would make it kinda hard to keep track of things. if you are in one of the corners, you will have to keep track of ships in all 4 corners, plus all the surrounding areas.

i like the idea of just place a warp point in each corner, it would increase the value of a corner sector, but also keep the confusion down.
Reply #12 Top
if you want a long game, but not too confusing -give each starsytem a different AI, and on some starsystems -each planet a different AI.

To make the game even longer and harder -give huge morality penalties whenever you exterminate a race completley. a war wouldnt cause an uproar, but if your military destroys ever single member of that alien species, your citizens would revolt. this would make things more realistic, and also make alliences and pacts much more valuable.
Reply #13 Top
Circular galaxies woudln't really make sense though. You're not playing the known unierse, you're playing in a galaxy which aren't circular. ;)

~SDC~
Reply #14 Top
but if your military destroys ever single member of that alien species, your citizens would revolt
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I don't think people would really be that sad to see the Drengins wiped out... what kind of evil dictator are you anyways, suggesting that your people be saddened by the elimination of an inferior race? LOL
Reply #15 Top
Besides, jst because you eradicate a race's military and conquer it's planets, does not mean you put all the people in the furnace.
Reply #16 Top
#13 by Avatar Frogboy - 10/22/2003 7:10:58 PM Circular galaxies woudln't really make sense though. You're not playing the known unierse, you're playing in a galaxy which aren't circular.
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Yeah, I was thinking that the theory of circular universes was pretty much accepted by the scientific community, but like you said, this is a GALAXY, not the whole universe. :)

Bill

~SDC~
Reply #17 Top
I was thinking that the theory of circular universes was pretty much accepted by the scientific community,
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It's not really what you could call an "accepted" theory. But since this is science fiction, it doesn't really matter what today's scientists think.