suggestion for ship to ship combat
from
Stardock Forums
i noticed that the ship to ship combat has some 'flaws'
+ it's usually a slug fest where one ship survives wounded, and is this picked off by the next ship, which is picked off by the third ship
+ production planets send endless streams of material to the front lines, where they are more or less destroyed in a non-tactical melee
+ ships gain experience, but there isnt any real 'crew' to represent the gained experience
some possible solutions:
+ a tactical battle screen like heroes of might and magic where ships can be arrayed when fleets meet
+ a deeper, more strategic AI that combines large fleets and sends them on multi-year deep strike raids into the inner ring of the opponent's area
+ a faster version of the corvette for tactical deep strike raids
+ a 'defenseless' carrier or repair ship that can move with a fleet --- in navy terms, a fleet tender or repair ship this ship will add repair % to other ships in the area
+ add a data base of people, commanders, or rare individuals that can be attached to large fleets. these individuals can add values such as firepower, defense value, or move speed to their ships... they could be trained in academies, etc
+ a better array of standoff weapons like the antimatter missile and the 'spacemine' download that someone coded
+ it's usually a slug fest where one ship survives wounded, and is this picked off by the next ship, which is picked off by the third ship
+ production planets send endless streams of material to the front lines, where they are more or less destroyed in a non-tactical melee
+ ships gain experience, but there isnt any real 'crew' to represent the gained experience
some possible solutions:
+ a tactical battle screen like heroes of might and magic where ships can be arrayed when fleets meet
+ a deeper, more strategic AI that combines large fleets and sends them on multi-year deep strike raids into the inner ring of the opponent's area
+ a faster version of the corvette for tactical deep strike raids
+ a 'defenseless' carrier or repair ship that can move with a fleet --- in navy terms, a fleet tender or repair ship this ship will add repair % to other ships in the area
+ add a data base of people, commanders, or rare individuals that can be attached to large fleets. these individuals can add values such as firepower, defense value, or move speed to their ships... they could be trained in academies, etc
+ a better array of standoff weapons like the antimatter missile and the 'spacemine' download that someone coded