Minors...Too trash or to trade?
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Stardock Forums
I have been following several past threads that talk alot about the ways of dealing with minors.I have come to the conclusion that there are only 3 ways of dealing with them.
1)To use as a trade partner so that no other major can gain the benefits of the added income from you.This tactic will usually help the minors survive alittle longer into the game and get decent planets built up before either you or the AI will take them out.Hopefully me.Also at early stage of game they seem to have a few techs you can get cheaper or a couple trade goods that are much cheaper than trading the majors for.I will also protect the couple that I deem worthy of such attention by forming an alliance when the time is right.
2)Take them out as soon as possible so that the other majors never get the chance.Then this leaves you with the only option of trading with the majors who hopefully will have better relations with you.Then by end game your economy starts to hurt because of a lack of trading partners.This can also lead to an alliance if played out properly and then an easier time of putting culture bombs right in their home sectors.You can also use these newly acquired worlds as culture bombs on their own to get a foothold into another sector or part of the map as long as they don't flip to the AI.
3)Interference runners between you and the other major civs.By this I mean resorting to getting the minor to declare war against a major and you sitting back and waiting for the major to break down the defenses of the minor and then the human swooping in for the kill shot and getting a nice juicy planet or two.
i have tried all three tactics but was wondering if anyone else had any decent strats to try with minors?
1)To use as a trade partner so that no other major can gain the benefits of the added income from you.This tactic will usually help the minors survive alittle longer into the game and get decent planets built up before either you or the AI will take them out.Hopefully me.Also at early stage of game they seem to have a few techs you can get cheaper or a couple trade goods that are much cheaper than trading the majors for.I will also protect the couple that I deem worthy of such attention by forming an alliance when the time is right.
2)Take them out as soon as possible so that the other majors never get the chance.Then this leaves you with the only option of trading with the majors who hopefully will have better relations with you.Then by end game your economy starts to hurt because of a lack of trading partners.This can also lead to an alliance if played out properly and then an easier time of putting culture bombs right in their home sectors.You can also use these newly acquired worlds as culture bombs on their own to get a foothold into another sector or part of the map as long as they don't flip to the AI.
3)Interference runners between you and the other major civs.By this I mean resorting to getting the minor to declare war against a major and you sitting back and waiting for the major to break down the defenses of the minor and then the human swooping in for the kill shot and getting a nice juicy planet or two.
i have tried all three tactics but was wondering if anyone else had any decent strats to try with minors?