some suggestions for Galciv game...
from
Stardock Forums
Hi all, I'm a newbie at GalCiv, although I played a lot of strat games.
This game is amazing, I really like it and I like that the developers still maintain the game after the release!! good work!!
I have a suggestion for the game:
if something, 4 example a Colony ship, costs 50, and you produce 20, you finish it in 3 turns but waste 10 production points.
It could be really better if you could save the 10 production points in excess for the next production choice.
The same for social production, and for research.
You know, I find boring to visit every planet every turn just to figure out what ratio of research-social-military could be best to waste as less as possible.
Also, I'd like to know what are the limit cap for Starbase bonuses in one sector, just to understand how many starbases is good to build in one sector.
I find not so nice that you can build 20 starbases in a sector... why don't you set a limit, like 3 or 4??? I think it could be better.
Bye guys!!!
This game is amazing, I really like it and I like that the developers still maintain the game after the release!! good work!!
I have a suggestion for the game:
if something, 4 example a Colony ship, costs 50, and you produce 20, you finish it in 3 turns but waste 10 production points.
It could be really better if you could save the 10 production points in excess for the next production choice.
The same for social production, and for research.
You know, I find boring to visit every planet every turn just to figure out what ratio of research-social-military could be best to waste as less as possible.
Also, I'd like to know what are the limit cap for Starbase bonuses in one sector, just to understand how many starbases is good to build in one sector.
I find not so nice that you can build 20 starbases in a sector... why don't you set a limit, like 3 or 4??? I think it could be better.
Bye guys!!!