Tech Victory Scoring - The Ubernerf?
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Stardock Forums
Ack. The scoring nerf on tech victory is SEVERE. I had thought that tech was scoring so low because the games really drag out the extra turns on those last couple bits of research, and the game length was the reason for the low score, but no.
I just managed the most massive trading economy I've ever had, on a gigantic Maso map. I had 2k in local economy and over 5500bc income per turn from trade. With TECH SPENDING at 100%, backed by full research facilities and two fully mined research resource starbases, and the research trade goods, I WAS STILL RUNNING A SURPLUS. Late tree techs like Galactic Creation were learned in less than one year, and even Final Frontier only took about three. Surplus was over 2k per turn when spending 100% on social, and even more when spending on military (I played pacifists). Sped right along to tech victory some fifteen YEARS before my next best tech performance.
Score? A mere 22000? Come on. That's not appropriate. No wonder tech victories are the least reported, the least pursued. The tech win is the redheaded stepchild of the Metaverse. LOL
I reloaded from before I researched the last six or eight techs and spammed constructors to form terror stars, blew up the enemy systems in "alpha strike" fashion, after about three hours of managing all the logistics... finished only a few years earlier than the tech win, and blew past the scoring cap of 60k.
Maybe conquest SHOULD be worth more than research, but not that much more. I mean, heck, it was a stronger feat for me to manage such a trading empire and race to an extremely fast tech win than it was to spam constructors all over the place against enemies who do not respond to them as threats. Oh well.
At least the Alliance and Cultural victories score half decently. Tech, though... I won't be going for tech again when I have another viable option, unless I do so purely for variety's sake, scoring notwithstanding.
Why is the tech victory so strongly devalued? I don't understand.
- Sirian
I just managed the most massive trading economy I've ever had, on a gigantic Maso map. I had 2k in local economy and over 5500bc income per turn from trade. With TECH SPENDING at 100%, backed by full research facilities and two fully mined research resource starbases, and the research trade goods, I WAS STILL RUNNING A SURPLUS. Late tree techs like Galactic Creation were learned in less than one year, and even Final Frontier only took about three. Surplus was over 2k per turn when spending 100% on social, and even more when spending on military (I played pacifists). Sped right along to tech victory some fifteen YEARS before my next best tech performance.
Score? A mere 22000? Come on. That's not appropriate. No wonder tech victories are the least reported, the least pursued. The tech win is the redheaded stepchild of the Metaverse. LOL
I reloaded from before I researched the last six or eight techs and spammed constructors to form terror stars, blew up the enemy systems in "alpha strike" fashion, after about three hours of managing all the logistics... finished only a few years earlier than the tech win, and blew past the scoring cap of 60k.
Maybe conquest SHOULD be worth more than research, but not that much more. I mean, heck, it was a stronger feat for me to manage such a trading empire and race to an extremely fast tech win than it was to spam constructors all over the place against enemies who do not respond to them as threats. Oh well.
At least the Alliance and Cultural victories score half decently. Tech, though... I won't be going for tech again when I have another viable option, unless I do so purely for variety's sake, scoring notwithstanding.
Why is the tech victory so strongly devalued? I don't understand.
- Sirian