What would I like to see in the next patch... (I don't use mods, so that is moot 4me)
1. In the diplomacy screen, since I have yet to see an AI trade a colony ship for anything, leave them off the list. It's just so much clutter. Constructors don't show up, so the coding is there, it just needs to be pointed in the right direction.
2. A "find system" option
3. Ship/SB support cost shown on the ship detail
4. Trade income for the past year shown on the SB detail, or # of trade routes affected by the SB (even better)
5. Auto pilot/ auto search/ auto whatever cancels when an enemy ship is "found". Kinda irritating when a ship on auto attack flies past an enemy ship is just spotted because it had some other one targeted.
6. Option to "move auto pilot" ships at any time during the turn, instead of having to wait until all non-auto pilots ships are done.
7. Hotkey to cancel auto pilot phaze. (ok, everyone wait a sec).
8. Option to set/change the starting plant for freighters (freighter "home" order).
9. Option to choose which planet gets the UP special when won. (having some influence:2, PQ 15 world get set as the influence base, or some small POS getting the galatic prison is annoying)
*********** Other ideas
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. Better chance at a colonization event. Percentage of chance of event could be based on the number of colonists onboard the colony ship. IE: a colony ship with 1m ppl would have a 1% chance of an event, whereas one with 500m ppl on board would have a MUCH better chance. The effects of the event could also be based on colony ship population. Meaning
colony ship W/100m: evil choice +5% production
colony ship W/500m: evil choice +20% production
(as an example only). This might put an end to the 1m pop colony ship landing on that PQ1 planet just for the morality event.