Game terminates in restart sequence

Start the GalCiv applications (from the DGM). Select "start new civilization".
Press "done" on the setup screen. Select a tech to researd and press "done" (this
is just to get the tech screen out of the way). Press escape to bring up the menu
that includes the "autoturn", "autobuild", "return to menu" and "continue" actions
(did I miss one?). Click on "return to main menu", which takes you to the first screen
with the "start new civilization" and "quit" buttons. Press the "start new civilization"
button.

After this sequence GalCiv terminates and returns control to the OS and the desktop.

This has done this _every_ time I tried it.

Cheers,
Jack
123 views 3 replies
Reply #1 Top
Yes, this bug has been reported before, and I knew about it before it was reported. Someone (probably me) is going to have to go through and make sure that everything is cleared and re-initialized properly for a new or saved game. It attempts to do it now, but I obviously missed some stuff.
Reply #2 Top
Yea, definitely need to look at this. When we start to do saved games this will definitely have to be looked at.

We need to put more "stuff" into ::Initialize() methods and less into the constructors.
Reply #3 Top
Uninitialized variables can be, well, interesting. Perhaps one or more are the cause of
all the problems with the build of 1/18/02????

Cheers,
Jack