my 2 cents to galciv.... please fix these oversights
from
Stardock Forums
I'm loving the game - but I do have a couple of missed expectations with the game.
My first one is the trade routes - why is the number of trade routes the same for a small galaxy with 1 opponent and the same for a gigantic galaxy with 5 opponents. This doesn't make sense. I can understand limitations - civilizations want to restrict influence of foreign commerce - but there is no logic in the above. A better way would be to say there is a limit of 2 trade routes per galaxy size and per number of opponents. This would add a bit more of realism to the game. .Think about it - you have over 200 planets in your empire but can only have 3 trade routes?
My second beef is planet quality - what you start with and what the computer starts with - generally - the computer starts with better planet quality and more quality planets nearby. Why is this? I've played over 100 games and I always go back and review the computers home system and it is hands down always better than mine starting off. The computer already gets one advantage by knowing where all the good planets are - why give it more? Little advantages like this should at the minimum be documented for the player.
Third, minor races should not be able to develop trade goods. Minors races already start off with better planet quality and alot of cash - this allows them to judge up the tech tree alot easier. And some of the early trade goods almost always fall to them. This should be changed to where they can advance on the tech tree - just not develop the trade goods.
I'm hoping these changes can make galciv into a better game.
My first one is the trade routes - why is the number of trade routes the same for a small galaxy with 1 opponent and the same for a gigantic galaxy with 5 opponents. This doesn't make sense. I can understand limitations - civilizations want to restrict influence of foreign commerce - but there is no logic in the above. A better way would be to say there is a limit of 2 trade routes per galaxy size and per number of opponents. This would add a bit more of realism to the game. .Think about it - you have over 200 planets in your empire but can only have 3 trade routes?
My second beef is planet quality - what you start with and what the computer starts with - generally - the computer starts with better planet quality and more quality planets nearby. Why is this? I've played over 100 games and I always go back and review the computers home system and it is hands down always better than mine starting off. The computer already gets one advantage by knowing where all the good planets are - why give it more? Little advantages like this should at the minimum be documented for the player.
Third, minor races should not be able to develop trade goods. Minors races already start off with better planet quality and alot of cash - this allows them to judge up the tech tree alot easier. And some of the early trade goods almost always fall to them. This should be changed to where they can advance on the tech tree - just not develop the trade goods.
I'm hoping these changes can make galciv into a better game.