trade quirk

The game:
I lost the tech race to the Torians so it a Maso gigantic miltary win or bust. I kept the Dregins alive, 1 star, for trading. There are no techs left and the Torians are down to their last 7 stars.

The problem:
the Dregins refuse to buy any the last 10 tech for 100 cr. I saved a screen shot showing they have 167,000+ credits and refusing Advanced Slavery for 100 cr. I think this is a trade quirk that should be fixed as they have a buget surplus of 5,000 cr / month.
250 views 4 replies
Reply #1 Top
As in real life, there is nothing you can give me for something I am unwilling to trade.

Now realisticly, there is a flag or something tripped inthe programming that is preventing the trade. The chore is figuring out if you can flip it the other way. :)

I have had situations where I have offered all of my worlds to get out of a war and they wouldn't take it. now in that situation, it was a minor race who was economically and militarily superior to me.


~SDC~
Reply #2 Top
Sorry game is doing exactly as it supposed to.On maso aliens wont buy any techs,but will trade other techs,tradegoods,ships etc for techs.
On levels other than maso the it would be a bug.
Reply #3 Top
I have discussed this at length with the devs in one of their organized chats awhile ago. They are tight with money on maso. This carries to the extreme where you can offer them 100 bc for only 10 of their bc and they will turn it down.!!!! A dumb thing indeed!!!!. Hi carinoids would you like all my planets and all my techs, and all my ships for only 10bc's. The answer was again No!!!.
Ie the ai isn't any smarter. It's artificially been spec'd not to give up much money for anything no matter its financial position. Unrealistic in my book.

I'm told they are working on that. It's not a bug. But it still is, imo something that needs to be fixed.
Reply #4 Top
I won my first Maso Gigantic game. :CONGRAT:

I zapped 2 of the Torians stars with TerrorStars and they surrended their last 5 star systems. Next turn, I built a terror star next to the last dregin star system. my 3 excaliburs cleared their ships and I asked them to surrender. they refused as I was not powerful enough, so I zapped their star. :HOT:

cheese:
terror stars moves at 1. excaliburs protecting them move at 7. put a defender inside, move 9.
Brad said Terror Stars destroys stars and moves 1. I say they look cool and need more speed. At least peg speed to galaxy size. the graphics of the destroyed star looks good but need sound.

stategy:
dont bother building up terror stars def. my first terror star had maxed def and had 2 excalibur defenders. just as they were about to attack, 5 Torians excaliburs attacked. the torians lost 4 excaliburs to my 2 and my star died on first volley. :sniff!: