carrier doctrine
from
Stardock Forums
hii
i am currently modding some ships. (look in the mod forum for it).
now i thought about something:
i found the fighters pretty useless in the game.
sure they r cheap and all but IMO they r just useless fodder.
how about incresing their strenght by several points, but reducing their range (to one sector).
and then design a ship that can transport them (fighters enter it just the way ships enter systems)
- the fighters need a serious strenghten up, in RL fighters r build because they r effective, not because they r cheap (which they r compared to military ships)
- the "enter" system is already there.
- to show the new strenght of the fighters the model could incresed to a whole squadron (like i did... look in the mod forum, but enough self-advertisment for now ;-] )
- the AIs would need to learn how to use it.
- a way has to be found that their range stays at 0.
as far as i know even if it is set to 0 it will increase by research. (i wonder why) and its not possible anymore to set it below 0.
=> all in all it pretty much hardcoding.
but it could be a (IMO) nice feature of the buy-expansion.
and it would not need a complete redesign.
what do u think:
1. about the concept, and its impact on gameplay?
2. about the work for coding it ?
3. about my mods in the mod forum ? ;-]
i am currently modding some ships. (look in the mod forum for it).
now i thought about something:
i found the fighters pretty useless in the game.
sure they r cheap and all but IMO they r just useless fodder.
how about incresing their strenght by several points, but reducing their range (to one sector).
and then design a ship that can transport them (fighters enter it just the way ships enter systems)
- the fighters need a serious strenghten up, in RL fighters r build because they r effective, not because they r cheap (which they r compared to military ships)
- the "enter" system is already there.
- to show the new strenght of the fighters the model could incresed to a whole squadron (like i did... look in the mod forum, but enough self-advertisment for now ;-] )
- the AIs would need to learn how to use it.
- a way has to be found that their range stays at 0.
as far as i know even if it is set to 0 it will increase by research. (i wonder why) and its not possible anymore to set it below 0.
=> all in all it pretty much hardcoding.
but it could be a (IMO) nice feature of the buy-expansion.
and it would not need a complete redesign.
what do u think:
1. about the concept, and its impact on gameplay?
2. about the work for coding it ?
3. about my mods in the mod forum ? ;-]