Trade Goods - what happened!?!?!?
Scott
~SDC~
FI: You are entitled to your opinions. I happen to disagree with your opinions. But don't delude yourself into thinking your opinions are facts.
For example: The original cost of the Diplomatic Translators was 300. That's how much it cost to build it in IUs. But the AI valued it at 1,500. In 1.04.58, the AI valued it at 500 rather than 1,500 (the cost was increased to 500). Similarly, the AI has always roughly valued techs by the IUs involved.
In 1.04.58 they're valued at 1,500 again but the cost has been icnreased to 500 from 300 which makes them tricker to build. At the highest level though they are only valued at 750 now (still better than 500).
You are certainly free to be brtually honest. But we are also free to ignore you. That is, we're people too, and there is nothign that makes your opinion any more valuable than anyone else's here. So if we find your postings abusive we'll simply skip over them.
My advice to you in the future is to remember that our history has shown that we do update the game based on feedback and that, shocking enough, we were able to make this game without your input in the first place. Not every change needs a public beta test to go over it.
My opinion is that trade goods are still OVER-valued but that we have to deal with the reality that people are used to the game behaving a certain way. IF the game had shipped with the trade goods being valued as they are now, people would have found different strategies and not had a problem. Since our goal is to make a game that people will enjoy, we adapt based on general feedback.
But we have and continue to focus on the needs of the majority of players and not worry too much about the top half dozen to dozen players who are playing the game in a very...unique way.
We're comfortable with the quality of the computer AI out of the box and the game's AI is leaps and bounds better than it was out of the box.
Similarlly, we are pleased with the Metaverse overall. You may disagree and that's your right. But your opinions do not determine objective reality. The metaverse does what it was supposed to do and we're quite happy with how it's worked out.
We nerfed the value of trade goods because an item that costs 300 resources to build should not be valued at 1500.
In effect, that trade goods were valued so much could be considered a bug. It's just that it took time for someone to uncover this bug and at that point we addressed it.
Every other thing on the trade screen has some relationship to how much it costs to build a given thing. When you trade ships, it takes into accoutn how expensive the ship was. Same for techs and obviously the same is true on money. Yet trade goods were handled differently.
The problem is that many players treated trade goods as a crutch. In 1.04.58 they were made to be similar in value to other things -- based on their cost. People objected to this so we've taken a compromise view - raise their cost and make their value 3X their cost (i.e. a 500 trade good is worth 1500 in trade).
Trade goods are there to be traded and you could trade them even in 1.04.58. I think 1.04.59 is more balanced and I haven't heard any complaints yet about the new balancing.
BTW, "mas$e", if you find the combat system "no fun in any way" I suggest playing a different game.
It's not a matter of "giving in". You seem to imply that there is some sort of adverserial relationship. Us giving people what they want isn't us "giving in". We're on the same side.
Whereas complaints about things like the combat system are kind of...well pointless. The combat system works as designed. Whereas how much a given "thing" in diplomatic trading is worth is a much more fluid ideal.
My that reasoning, galactic achievements and wonders are pointless.
Game-wise, a trade good is a tradeable galactic wonder.
Welcome Guest! Please take the time to register with us.