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Evil Empire Council

Evil Empire Council

Evil Empire Council

for the ideas from the evil empire members.
please leave your suggestions here.

thanks

Lord Megatron
2,634 views 105 replies
Reply #26 Top
you are most welcome here GA sherbert.:)

the -50 diplo wont stop all diplomacy, though it does make the other empires look at you in a new light. however i think it is playable and makes you keep your citizens happy so as not to lose the vote.

by all means leave your ideas on an Evil Council's picks
Reply #27 Top
with the onset of version 1.12 i have the sombre task of informing you of the hold on the Evil Empire Council. with the new version currently not supporting party logos :sniff!: half the point of the council has gone. therefore until this situation is resolved, the council is put on-hold. hopefully this will not be too long.
thank you for your ideas so far

Megatron
Reply #28 Top
I grow tired of asking
End of quote


Sorry. Not sure.
I usually pick +5PQ +Economy +research +influence
Reply #29 Top
I usually pick +5PQ +Economy +research +influence
End of quote


you could still pick these as well as the main council. Which one do you currently use the most (ie populist, war party etc)?

good news.

CariElf the amazing, is looking into the logo issue. hopefully it is just a missed flag and can be put right with a small d/l. time will tell. in anticipation of a 'quick fix' we will carry-on sorting the council.

[Message Edited]
Reply #30 Top
fix is nearly here. so time to sort out the council mod.
please leave a list of parties you normaly use, and if you can say why.
thanks
LM
Reply #31 Top
I pick Federalist for the +20 economy.
This can be used to benefit anything. Military. Social. Research

I also pick +5PQ. For the same reason. It benefits everything, but you can't chose which.

Morale +15. Bigger populations, therefore more of everything.

Research +30. So I can get something ahead of the others for trade.

Found the luck pick can be spectacular, but only once or twice in the whole game. Once had Battleships traded to me for a useless tech when I still had 20 months to research it. Also had that event that increases PQ by 20 on one of my planets and all the surrounding ones.
Reply #32 Top
If you notice in my account it says i lost on a tiny maso and got around 26-some thousand points. That is a load o' crap. I actually won a military victory but for some reason(there was some trouble trying to send it to the site) it says i lost. It actually said i got a military victory at the final screen.

Now im not good enough to play maso but what i did for this situation (which everyone else probably already knows about but anyways) was set it to tiny with rare planets. This pretty much confines everyone to their starting system.

I ctrl-n'ed till i got either another habitable star in my starting sector or another good star in the sol system. Its pretty cheap but it gives a maso win(A loss in my case but whatever)

I made about four starbases in that system, and then its simply making a battle fleet and just invading the majors only star one by one.

Its the cheapest way to get a maso victory ever devised and its good for points because of the military victory and its reletively quick.

Sorry if everyone already knows this stuff, but its a powerful score boosting tool if thats what your interested in.

others have probably explained the strategy better but basically it dosen't matter all too much what difficulty the enemy is on when you have 2x the number of planets they do.
[Message Edited]
Reply #33 Top
I usually grab diplomacy, if that helps any.
Reply #34 Top
lord mjcrash - what council do you use? only ask aswe are trying to put together a coucil for galciv (inl logo) that most people will like.
Reply #35 Top
#33 by Veteran Grand Admiral Sherbert - 11/21/2003 5:33:33 PM I usually grab diplomacy, if that helps any.
End of quote


aaaah the grand admiral has beamed down from the JRS Sherbertia. Admirali hope we find you well. :)
Reply #36 Top
Attention Evil ones - esp DL

i have just uploaded a new mod to the galciv library. hopefully it should be avail in couple of days to d/l.

new starbase module linked to party palace

name: Dark Lords Throne Room
Strength +50
Cost 100

requires party palace to have been built first.
great for those of you who like to team up your party palaces with a terror star. or pop a party palace next to an enemy world. Cultural flip here we come :D

if anyone would like to try it out before its avail on galciv drop me an e-mail [email protected] .

Module has been tested and does work
Reply #37 Top
I usually install the war party as my inner council. I pretty much always take a + speed bonus because its so insanely helpful in colinizing.
Reply #38 Top
ok going by what everyone has said (thanks, you know who you are) here is my proposal for the empires coucil.

Text :
The Evil Empire is known for its ruthlessness and hate for anything good. It thinks nothing of using slaves, and would rather wipe-out whole civilizations than resort to diplomacy. Remember the one true path to glory lies in your evil heart emperor! Remember NO CONSCIENCE? NO PROBLEM!

+traits :
Ship hit points +30%
PQ +6%
Economics +20%
Research +10%

-traits :
Economics -20%
Ship hit points -30%
Soldiering -10%

Q1. is this ok with everyone?
Q2. would you use it?

comments from other empires are always appreciated
remember this does not include the other picks you can make.

Lord Megatron

~SDC~
[Message Edited]
Reply #39 Top
If it doesn't resort to diplomacy, shouldn't diplomacy take a hit? Or is

Ship hit points -30%
End of quote


supposed to be diplomacy?
[Message Edited]
Reply #40 Top
yeah sorry - must be the beer :)

supposed to be diplomacy -30%

doh :d

~SDC~
Reply #41 Top
sorry everyone this is how its supposed to be...:)

Text :The Evil Empire is known for its ruthlessness and hate for anything good. It thinks nothing of using slaves, and would rather wipe-out whole civilizations than resort to diplomacy. Remember the one true path to glory lies in your evil heart emperor! Remember NO CONSCIENCE? NO PROBLEM!

+traits :
Ship hit points +30%
PQ +6%
Economics +20%
Research +10%
-traits :
Economics -20%
Doplomacy -30%
Soldiering -10%

Q1. is this ok with everyone?
Q2. would you use it?
comments from other empires are always appreciated
remember this does not include the other picks you can make.



~SDC~
Reply #42 Top
Doplomacy -30%
End of quote


doplomacy or dupeomacy.. where they go to war for us?

:)
Reply #43 Top
Q. Are you fed up with your main starting ship being called USS Hero.

If the answer is yes than follow these easy steps to change the name into something you like (i use Terror Ranger).

1. open "galciv/data/" folder
2. d/click 'English.str (use wordpad or similar program)
3. press CTRL+F
4. enter "Hero" press ENTER
5. change second name (one not in brackets) from USS Hero to whatever you want
6. save changes

thats it! next time you start new game you will have ship called whatever you want. :)

~SDC~
Reply #44 Top
One question.
Why PQ +6 ?
Is that significantly better than +5 ?

The info on changing the name was useful.
Might pick up courage and give it a go.
Reply #45 Top
Why PQ +6 ?Is that significantly better than +5 ?
End of quote


think of it in conjunction with extra pick of PQ+5. would then give you option of increasing pq by +11(huge)

+6 was chosen to give a great boost to your home planet. and it free's up extra picks :)

Marquesa do you like the sound of it then?

if you get stuck on name change then e-mail me [email protected] and i will help as much as poss. :)

~SDC~
Reply #46 Top
oh if you want to change the default name for transports too then follow the steps in #43 but change the name of 'colony ship' to whatever you want.

personaly i changed it because 'colony ship' sounds really evil. ha
now mine are called Plague Spreaders. :HOT:

~SDC~
Reply #47 Top
option of increasing pq by +11(huge
End of quote


Note that if PQ bonus gets too large, your games will go anomolous!!!

Alex
Reply #48 Top
yeah i know. thanks anyway. pq+6 was chosen to free more choice points. most evil players (i believe) like +pq traits. so this is intentioned to assist them.

oh alex do you know the pq threshold? ive had one planet go pq60 before without losing score
~SDC~
[Message Edited]
Reply #49 Top
Hey LM.. do you want other mod ideas here or should i throw it in the mods forum?

:)
Reply #50 Top
no stick them here. its our thread after all :D
i always use stardock to write replies so keping it here makes it easier than going to galciv.com amd saves keep changing forums.

~SDC~