Technician Technician

Please stop the MASO wins.

Please stop the MASO wins.


I hope that the holes in AI which allows for MASO wins get patched.

For example give away one influence point and build relations with a race that can wipe you out in a few turns is wrong.

742 views 35 replies
Reply #26 Top
Refresh this http://idle.thehueys.com/midwest/masotrends.html for some added pie charts :)

idle

~SDC~
Reply #27 Top
evil rant on
End of quote

damn it.

you folks need to let your real soul free more often.

look at that chaotic and pure good leading in maso and non maso games

evil rant off
End of quote




thanks ide.. nifty.. though I do think the pie charts need to be thown at certain someone.. :)


[Message Edited]
Reply #28 Top
Bakka -

I suppose playing good is an aspect of default AI alignments.

The Drendin and Yor are really only dangerous if they get strong early in the game and can threaten or conquer other AIs. Typically, your alignment will be close to neutral by the time you can decide they don't threaten you. The Arceans also seem to expand fast, but rarely bother defending their planets, which means a good player with take them out -- or another AI will take them out.

This leaves the Altarians and Torians as the the major mid-to-late game threat. Worse, they'll likely to ally with each other. Your life gets harder if you're not good...

Unless, I'm MUCH stronger or I've neutralized the good AIS, I tend to play good on Maso.

-Cypher

Reply #29 Top
Frankly, I don't play evil for one reason and one reason only. The Fundamentalists. I refuse to lose several of my systems to a group of righteous do-gooders.

Of course, if they take all the Drengin's systems, that's different! :D
Reply #30 Top
Of course, if they take all the Drengin's systems, that's different!
End of quote


I'm sayin'!!!

If that event wouldn't have fired my last maso game, I'd have succumbed to the drengin.

idle

~SDC~
Reply #31 Top
The bar graph displays where maso points increased and corresponds to a new version of Gal Civ. I think for most of us it was 1.10 and for those on Drengin.net it was 1.092 (or close). This is where the maso scoring bump happened and where many of us decided we needed to learn maso. I knew more people were playing maso and the scores were higher but the statistics are very impressive. Thanks idle.
[Message Edited]
Reply #32 Top
I think you'll find GalCiv 1.12 to be the most significant AI boost since 1.0.

~SDC~
Reply #33 Top
I don't think people migrated to maso necesssarily for the points boost. I was at the point where crippling was boring to me because it was too easy, so I *had* to move up to maso to keep the game interesting. I think alot of people probably reached that point as well. It took me a while to get the hang of maso--I got my butt whupped the first handful of games I played (I had gotten too dependent on the tech for cash in the lower levels), but now I can't imagine going back to the lower levels. Probably alot of other people were wavering on the edge between crippling and maso and the point boost helped them decide to move up.

I'm looking forward to the AI boost in 1.12!
Reply #34 Top
I hope that the holes in AI which allows for MASO wins get patched.

For example give away one influence point and build relations with a race that can wipe you out in a few turns is wrong.
End of quote


Well, the 1IP exploit is fixed in 1.12.

It would be interesting to see if there are players who are no longer able to win at Maso because of the improved AI and fixes.