OT: Computer gaming business models
from
Stardock Forums
I've just posted a question in the Fellowship thread but was advised to post it out here to solicit more comments, hopefully also from Brad&Co.
Basically, I'm dreaming of starting my own business and was trying to see if there is any way I could combine my entrepreneur interest with one of the passions in my life - computer gaming.
I'm a novice with regards to this industry so would like to hear comments regarding how computer gaming could become a viable business for a startup.
I know Brad's story provides an excellent example but I don't see myself going into game development. Are there any other profitable computer gaming business models out there?
In Singapore, there are obviously computer games distributors and retailers but I really wonder if they make money with the small population in Singapore and the problems of piracy.
We have online gaming shops which offer gamers facilities to play internet or LAN games but I always felt this business model is weak because it's hard to differentiate oneself against a competitor offering the same service. Moreover, labour and space rentals in Singapore are costly.
Was thinking about the apparent success of MMORPGs. However, how can one get a piece of this action in the form of a business unless you develop and run the MMORPG?
As I said, I'm a novice in this industry so pls indulge me with your advice/comments.
~SDC~
Basically, I'm dreaming of starting my own business and was trying to see if there is any way I could combine my entrepreneur interest with one of the passions in my life - computer gaming.
I'm a novice with regards to this industry so would like to hear comments regarding how computer gaming could become a viable business for a startup.
I know Brad's story provides an excellent example but I don't see myself going into game development. Are there any other profitable computer gaming business models out there?
In Singapore, there are obviously computer games distributors and retailers but I really wonder if they make money with the small population in Singapore and the problems of piracy.
We have online gaming shops which offer gamers facilities to play internet or LAN games but I always felt this business model is weak because it's hard to differentiate oneself against a competitor offering the same service. Moreover, labour and space rentals in Singapore are costly.
Was thinking about the apparent success of MMORPGs. However, how can one get a piece of this action in the form of a business unless you develop and run the MMORPG?
As I said, I'm a novice in this industry so pls indulge me with your advice/comments.
~SDC~