There has been MANY games that combined graphics with strategy. Homeworld and Warcraft III are good examples.
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I wasn't talking about RTS, Harel. That's a different genre. I don't know how old you are, but I'm old enough to have developed my speaking habits in regard to gaming before RTS was on anybody's radar. There are strategy games, and then there are real-time games. Two separate categories. At one point, strategy games included only turn-based games. I still refer to them that way, while I refer to RTS as RTS. You are being petulant to find fault with that, to nitpick the semantics to no useful end.
Success at RTS games is a fusion of tactics and clock management, with a bit of interface efficiency thrown in on top. A well balanced RTS has plenty of strategy behind it, but execution at the tactical level is what really counts. The ability to carry out the strategy is more important than the strategy itself. The clock changes everything. Strategy is the deciding factor in turn-based games. It is merely one of several important factors in real time games. That distinction is significant.
Thus, the case could be made that RTS is not "pure strategy". Every RTS made to date that I've seen includes both strategy and tactics. In turn-based games, there is a separation. Games like Jagged Alliance and X-com are tactical. Games like Master of Orion and GalCiv are strategic. Each has a minor element of the other, but each has a main thrust. RTS games, the main thrust is clock management. The main path to success is not strategy, but practice. Success in multiplayer comes chiefly through map familiarity, and practicing to the nth degree, to where you already know the answers in advance, and success comes down to the tactical execution.
There is no "pure strategy" to RTS. That doesn't render RTS inferior in any way. It renders it different, and thus not applicable to my remarks.
The important difference between RTS and strategy games, in regard to graphics, in today's world, is the market size. RTS games have larger budgets because they sell more. They sell more because they have better graphics and are easier to play. Larger budgets allow for both graphics and gameplay, in a few rare cases.
All you have managed to do is to misread one word I wrote, and make a big deal out of beating up on a straw man you constructed around that. Then on that basis, you fling a number of insults and disdainful remarks my way? Impressive.
- Sirian