revisiting GC after some time away...
from
Stardock Forums
As a long-time MOO fanatic (the original version), I hold a great appreciation for what SimTex accomplished. Beyond the strength of the gameplay, the real beauty of that game was that the interface was designed to prevent the tedium that plagues the end-game of most 4X games.
MOO1 was getting old, and I finally removed it from my hard drive after playing GalCiv for a few months. That is saying a lot, because I believed up until point that MOO1 was probably the best 4X game ever written.
GalCiv is a great game, and I recently started playing again after a long hiatus. I installed the 1.1 upgrade and the latest patch and have dove back into playing every day. My old, "easy win" strategies no longer work and I've had to lower the difficulty in order to learn new strategies. Bravo to the GalCiv developers!!!
In the interest of constructive criticism, I would like to offer a few suggestions for streamlining the interface a little. I would not presume to suggest gameplay ideas, but I find it hard to believe that no one else is experiencing these minor issues. I love the game, so I hope that these suggestions are taken as ways to make the game better in little ways that are often overlooked.
1. The Economics display - two minor display issues:
A) It would be of GREAT BENEFIT if there was a little display under the Science slider detailing how many months are required until discovery. In the early game, when micro-managing is both fun and vital, I find myself constantly going back & forth to find the correct notch on the science slider for "Completed Next Month".
If adjusting the science slider could give me immediate feedback on the status of the tech research, that would be awesome.
In a similar vein, the planet listing does not update immediately when you click a slider up or down. Curiously, it always seems to be two clicks behind. For example, assume your economy produces 100 BC and you need 60 BC to complete some improvement:
If you start at:
Social Rate 10%, Social Amt 10 BC, Completion Time 6 turns.
click Social Pct up one time to, say, 12%:
Social Rate 12%, Social Amt 10 BC, Completion Time 6 turns.
now simply go to Tech screen and come back:
Social Rate 12%, Social Amt 12 BC, Completion Time 6 turns.
go to Tech screen again and come back:
Social Rate 12%, Social Amt 12 BC, Completion Time 5 turns.
That last line is what you would have expected after clicking the slider the first time! This is a real annoyance when trying to optimize build times. I don't know how hard it would be to fix, but it would preserve what little hair I have left!
2. The mini-map in the top right corner when the planet listing is displayed... As you cycle through your ships for each turn, the mini-map does not re-center on the latest ship. This is a real annoyance if you are playing largest maps and have zoomed in on the mini-map. Often, the next ship is outside of the range of the zoomed map, requiring you to zoom 'out' and then zoom back 'in' to re-center the map. It seems like this should happen automatically.
3. The Tech listing defaults to sort by Tech ID, which is kind of weird. 'Cost' or 'Months Left' seems more useful, but this is really a minor deal since it remembers it once you set it.
4. On the trade display, the little dialog that pops up and lets you select the "Amount of BC" and "Number of Months". Right now, the left and right clicks move a certain width across the scroll bar. Having a way to adjust 1 BC at a time would be great. Right now, you have to repetitively make offers until you find the best one. For example, you may know that 43 BC is 'green', but 58 BC is 'yellow'. You then have to play the 'binary search' game to find the best amount:
Type in '50' and hit enter. It's yellow.
Click open the dialog, type in '46' and click enter. It's green.
Click open the dialog, type in '48' and click enter. It's yellow.
Click open the dialog, type in '47' and click enter. It's yellow. Augh, it's 46 and I already had that entered!
Click open the dialog, type in '46' and click enter.
If the existing buttons are analogous to '>', then you could add '' buttons to allow single-BC adjustments. That would allow you to find the optimum amount WITHOUT ever having to take your hand off of the mouse! In reality, it's the constant mouse-to-keyboard-to-mouse movement that makes the current process so tedious.
I know that, in the grand scheme of things, these seem like minor issues compared to adding new races or improving the AI, but I hope that the effort to address them is commeasurately smaller.
In the meantime, I'm getting my butt kicked by the AI! Thanks again to Stardock for a great game... I can't wait for the Altaria Prophecy expansion!
MOO1 was getting old, and I finally removed it from my hard drive after playing GalCiv for a few months. That is saying a lot, because I believed up until point that MOO1 was probably the best 4X game ever written.
GalCiv is a great game, and I recently started playing again after a long hiatus. I installed the 1.1 upgrade and the latest patch and have dove back into playing every day. My old, "easy win" strategies no longer work and I've had to lower the difficulty in order to learn new strategies. Bravo to the GalCiv developers!!!
In the interest of constructive criticism, I would like to offer a few suggestions for streamlining the interface a little. I would not presume to suggest gameplay ideas, but I find it hard to believe that no one else is experiencing these minor issues. I love the game, so I hope that these suggestions are taken as ways to make the game better in little ways that are often overlooked.
1. The Economics display - two minor display issues:
A) It would be of GREAT BENEFIT if there was a little display under the Science slider detailing how many months are required until discovery. In the early game, when micro-managing is both fun and vital, I find myself constantly going back & forth to find the correct notch on the science slider for "Completed Next Month".
If adjusting the science slider could give me immediate feedback on the status of the tech research, that would be awesome.
If you start at:
Social Rate 10%, Social Amt 10 BC, Completion Time 6 turns.
click Social Pct up one time to, say, 12%:
Social Rate 12%, Social Amt 10 BC, Completion Time 6 turns.
now simply go to Tech screen and come back:
Social Rate 12%, Social Amt 12 BC, Completion Time 6 turns.
go to Tech screen again and come back:
Social Rate 12%, Social Amt 12 BC, Completion Time 5 turns.
That last line is what you would have expected after clicking the slider the first time! This is a real annoyance when trying to optimize build times. I don't know how hard it would be to fix, but it would preserve what little hair I have left!
2. The mini-map in the top right corner when the planet listing is displayed... As you cycle through your ships for each turn, the mini-map does not re-center on the latest ship. This is a real annoyance if you are playing largest maps and have zoomed in on the mini-map. Often, the next ship is outside of the range of the zoomed map, requiring you to zoom 'out' and then zoom back 'in' to re-center the map. It seems like this should happen automatically.
3. The Tech listing defaults to sort by Tech ID, which is kind of weird. 'Cost' or 'Months Left' seems more useful, but this is really a minor deal since it remembers it once you set it.
4. On the trade display, the little dialog that pops up and lets you select the "Amount of BC" and "Number of Months". Right now, the left and right clicks move a certain width across the scroll bar. Having a way to adjust 1 BC at a time would be great. Right now, you have to repetitively make offers until you find the best one. For example, you may know that 43 BC is 'green', but 58 BC is 'yellow'. You then have to play the 'binary search' game to find the best amount:
Type in '50' and hit enter. It's yellow.
Click open the dialog, type in '46' and click enter. It's green.
Click open the dialog, type in '48' and click enter. It's yellow.
Click open the dialog, type in '47' and click enter. It's yellow. Augh, it's 46 and I already had that entered!
Click open the dialog, type in '46' and click enter.
If the existing buttons are analogous to '>', then you could add '' buttons to allow single-BC adjustments. That would allow you to find the optimum amount WITHOUT ever having to take your hand off of the mouse! In reality, it's the constant mouse-to-keyboard-to-mouse movement that makes the current process so tedious.
I know that, in the grand scheme of things, these seem like minor issues compared to adding new races or improving the AI, but I hope that the effort to address them is commeasurately smaller.
In the meantime, I'm getting my butt kicked by the AI! Thanks again to Stardock for a great game... I can't wait for the Altaria Prophecy expansion!