Combat Simulator

BTW, thanks for telling me about the comabt simulator, it's real useful and I believe quite realistic. In reality you would think your genernals and scientists would be able to approximate a battle outcome using computers before you ever entered the battle. Most games don't have a feature like this and is sorely missed (MOO3).

Actually I could put it in my calculator and use it that way if I could figure it out. Is any one out there smart enough to figure out the formula used for the combat simulator?

Vanz
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It's this:

Round 1:

Attacker picks a random number between zero and its attack score.
Defender picks a random number between zero and its defense score.

damage to defender = attacker random number minus defender random number

Round 2: the defender and attacker switch roles and it plays out just like round 1.

Iterate until one ship hits zero HP.

If a ships defense is greater than its attack, then half its defense value is added to its attack value.