Tech Tree Bug in 1.13
from
Stardock Forums
For reasons explained in the "Bug Reports for 1.13" thread, HyperWarp has inadvertently become the pre-requisite tech for Xeno Intimidation and Large Scale Building instead of 1D Phasing.
As Large Scale Building is the pre-req for Dreadnoughts, it means that Evil and Neutral races can't get to Dreadnought tech unless they get their hands on HyperWarp through trade or conquest. Without Dreadnought+ capital ships, it's obvious they wouldn't be lasting long in any games with Good races.
For those of you who want a quick fix before Stardock pushes out a new update, you can go to your Galciv/Data directory and edit the GCTech.TECH file. Replace the Tech_Requirement for Xeno Intimidation and Large Scale Building from "HyperWarp" to "_1DPhasing". Recommend you save the file before you edit it.
~SDC~
As Large Scale Building is the pre-req for Dreadnoughts, it means that Evil and Neutral races can't get to Dreadnought tech unless they get their hands on HyperWarp through trade or conquest. Without Dreadnought+ capital ships, it's obvious they wouldn't be lasting long in any games with Good races.
For those of you who want a quick fix before Stardock pushes out a new update, you can go to your Galciv/Data directory and edit the GCTech.TECH file. Replace the Tech_Requirement for Xeno Intimidation and Large Scale Building from "HyperWarp" to "_1DPhasing". Recommend you save the file before you edit it.
~SDC~