Tech Tree Bug in 1.13

For reasons explained in the "Bug Reports for 1.13" thread, HyperWarp has inadvertently become the pre-requisite tech for Xeno Intimidation and Large Scale Building instead of 1D Phasing.

As Large Scale Building is the pre-req for Dreadnoughts, it means that Evil and Neutral races can't get to Dreadnought tech unless they get their hands on HyperWarp through trade or conquest. Without Dreadnought+ capital ships, it's obvious they wouldn't be lasting long in any games with Good races.

For those of you who want a quick fix before Stardock pushes out a new update, you can go to your Galciv/Data directory and edit the GCTech.TECH file. Replace the Tech_Requirement for Xeno Intimidation and Large Scale Building from "HyperWarp" to "_1DPhasing". Recommend you save the file before you edit it.

~SDC~
722 views 13 replies
Reply #2 Top
Cool set all the Aliens to Evil, be nice yourself research Dreadnoughts and if Aliens decide to enslave humanity they would think twice .
Reply #3 Top
Before I try, what does this file look like? Would I open it in notepad? Just want to be sure of the mechanics first, I printed the top bit of what to change. Thanks.
Reply #4 Top
It's not complicated at all. Large Scale Building looks like this:

//------------------------------------------------------------------------
TECH 59 LargeScaleBuilding
//------------------------------------------------------------------------
Name "Large Scale Building"
Model ""
Tech_Requirement "BistrontAlloy"
Tech_Requirement "AdvancedEngineering"
Tech_Requirement "HyperWarp"
Research_Cost 1000
Overview [sniped for brevity]
Description [sniped]
Tech_Category 2
AI 12
Ability "Hitpoints"
ENDTECH

Just replace HyperWarp with _1DPhasing, as Ray said, and you're good to go.

~SDC~
Reply #5 Top
Thank you!! I am at work so I could not look at the files and so I was trying to get an idea of what I would see before I get home. Will this mess up the game I am playing right now? Should I finish it first? I am nowhere near these things on the tech tree anyway right now as it is still early in the game.
Reply #6 Top
Finish the game because if you change the file, it will not take effect until you game is finished.
Reply #7 Top
It will take effect the next time you start the game, even if it's a saved game. I'm sure of that. I saved the game, changed the file, and restarted as soon as I noticed it myself.

~SDC~
Reply #9 Top
new thread with link to updated file for those who want it has been posted. :)

~SDC~
Reply #10 Top
Eek, what a bug. Thanks for drawing extra attention to this and explaining how to fix it.

- Sirian
Reply #11 Top
Are you sure that they didn't mean to change it... ;) I mean to say it might have been on purpose that the change was made.. ie: not by accident... LOL


Reply #12 Top
1D Phasing should be the tech requirement for Large Scale Building and Xeno Intimidation, according to my older versions of GCTech.TECH. We're working on making the input files not dependent on ID numbers, so the find and replace for those two techs must have screwed up. I fixed my copy here
End of quote


as quoted by CariElf

link to replacment tech tree file ->http://files.galciv.org/megatronsmodssitebase_002.htm
~SDC~


[Message Edited]
Reply #13 Top
Sorry.. I hadn't read the bugs in 1.13 thread till now.. I stand corrected.. LOL