Poll - other options for starbase stacked effects

Has any thought been given to other alternatives than the boolean stack / no-stack choices given in the poll? I'm thinking along the lines of:

1) Change Starbase effects so they are only effective within a 3 square radius of the starbase (dump the entire sector thing), makes it *necessary* to build many starbases to get good coverage in a sector and makes starbase stacking less effective as you reduce overlap area of multiple bases.

2) Change Starbase effects so they have a variable range (ie Attack Drones +3 attack, range 5; Gun Batteries +1 attack, range 1) which makes the choice of upgrades much more relevant.

3) (Probably the easiest from a coding change pov) Have a diminishing return on stacked effects, ie the best starbase in a sector gives full bonus but additional starbases only give a fraction of their full bonus. For example two bases with ship attack +10 and +9 respectively would no longer give +19 but rather (+10)+(sqrrt(9))=13. Play around with some different formulas to avoid having 20 bases with +1 being the most effective choice
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Reply #2 Top
Diminishing returns or a cap limit, the range is too damn much micromanagement. OTOH, a limit 1 also has its appeal if module balance is relooked at.
Reply #3 Top
Another option: the second (third etc.) starbase has less choices for modules that increase ship attack. As you build a module on one starbase, the choice disappeared on other starbases in this sector.

Now we can have a limit of 2 modules per sector and advanced modules that allow 3 or 4 instances per sector, etc. What's good about that is that the micromanagement is handled by the game itself, and the concept it transparent (limit of 2 per sector - that's easy to track for players too).