search pattern ponderings
from
Stardock Forums
Perhaps search patterns can be a technology in GalCiv II.
A) some things are more difficult to detect than others -- hidden anomolies, resources, even planets!
Not necessarily a matter of just sensor technology -- knowing where to look and how to search efficiently, in addition to sensor range.
C) First level, scout craft on auto-search simply look for nearest unexplored area. Second level, advanced scout ships plot nearby unexplored space for efficient coverage. Third level, sensor squadrons interact and coordinate to maximize exploration rate.
D) possibly stands as a competetive technology to cloaking. Most advanced Shadow Drones can be programmed to seek enemy targets, perhaps cloaked vessels, terror stars, resource starbases, whatever, and follow them discretely.
A) some things are more difficult to detect than others -- hidden anomolies, resources, even planets!
C) First level, scout craft on auto-search simply look for nearest unexplored area. Second level, advanced scout ships plot nearby unexplored space for efficient coverage. Third level, sensor squadrons interact and coordinate to maximize exploration rate.
D) possibly stands as a competetive technology to cloaking. Most advanced Shadow Drones can be programmed to seek enemy targets, perhaps cloaked vessels, terror stars, resource starbases, whatever, and follow them discretely.