Diplomacy option "Make me an offer I can't refuse"

Contact race XYZ, put Tech ABC on the table and hit the button that says "Make me an offer."

Race XYZ replies with what they're willing to offer (if anything) to acquire Tech ABC.

Gosh I'd love that! It's tiring guessing over and over how much they'll pay...
351 views 8 replies
Reply #2 Top
I concurr.

In the meantime, watch the color of the text. If it's green, they'll accept the offer. If it's yellow, they won't.
Reply #3 Top
When trying to get every last BC out of a trade, it is annoying to have to fiddle with the sliders. I spend something like 10%-20% of the game time fiddling with the trade BC slider.

There should also be a button for "automatically calculate the BC that makes this trade fair".
Reply #4 Top
I would support this. It would reduce micomangement in the diplomacy screen.

I don't think it would unbalance the game as most of us spend effort to get the best deal possible.
Reply #5 Top
That'd be allright for cash and influence - it'd be a bit of a pain if you want to take some of his ships or tech, but. And you'd have to tell it what payment terms you wanted. Actually, it could work it out for both sides, you could replace the current bcs/influence points sliders at the top with:

BCs button
----|------ <--- months slider

Influence button


So, say you've got a kick-ass tech, and you want to swap it for a couple cheap techs and some cash. You select the techs on both sides, and the text is still green. You know you can milk a bit more, so you press "bcs", and it automatically adds, say, 500 bcs to the mix. If you're willing to split the payment over months, you play with the months slider - say, set it to 10 and you see 55bcs for 10 months.

If he won't trade his three techs for your cool one, you could either remove one of them, or click YOUR bcs button, to offer him some small change to sweeten the deal.

Same for influence, only no need for the month slider.

The only other thing I can think of is demands - you should still have to give a figure for that one, since seeing in advance how much you could demand sounds a bit cheesy. And repeatedly demanding their savings, or all their planets at once "just to see if it works" should eventually provoke a kick in the head.
Reply #6 Top
I like the idea, and you should be able to do it the other way as well:

E.G. Let's say the *Insert name here* have a technology you want to help in a war against the *Insert name here*. You select it and press the *Insert button name*. They will give an offer they want, and you are free to fiddle with it if you don't like it.
Reply #7 Top
Those auto buttons would work for cash, but saying "what tech will you give me for numpty-bots?" could come up with any of the equal-valued techs he's prepared to trade.

Actually, what could be done is the techs are listed in cost order, and the ai tells you the lowest one on the list, so you can see that everything above it is
also available.

They could also do the list of goodies on his side in yellow and green, based on what you've offered. Then, you can just scroll the list and see what's available. Once you select ones, the ones that are still available should stay green.

e.g. you offer numpty-bots (tech value 20), all his techs valued 20 or less go green, the rest go yellow. (same for ships and planets, if he'd be willing to trade them.) If I select a level 15 tech, all the techs valued 5 or less should still be green, showing I can have seconds.
Reply #8 Top
This thread's full of nice ideas that'd make playing a whole lotta smoother.

One way to implement it would be to add two buttons, "even it up with cash" and "even it up with influence", more fittingly named of course.

It would work so that you could insert anything you wanted to both ends of the trading table and then hit the button, making the computer automatically calculate and add a fitting sum to the side lacking in value, making the trade even. One problem with this would be the implementation of months for leases, though. Maybe it could use a default amount of 12 months to calculate the amount of money... you could still manually tweak it if you needed more precise lenghts for payments.

Through a more careful reading, I noticed this has been more or less proposed already. Oh well, that's what you get for being slow.
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