How to keep your morale up?

Hey I have another question. I don't know how to keep my morale up! My people will be perfectly happy,and then all of a sudden I'll get a thirty percent approvel rating AND BE LOSING MONEY!!!! : { How am I soposed to get out of that situation. I buy stuff to improve morale but it doesn't make that much of a difference! So thats my story,and as you can see I NEED SOME HELP PLEASE!!!!!!!!
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Reply #1 Top
Tell your boss to stick his project where the sun doesn't shine, You're going to play Galciv. That will keep your spirits up.!!!


A deficit lowers morale. It's ok for 1 or 2 turns but any longer than that and it has an effect. I will adjust that gov't spending slider to bare minimum (only enough to maintain things) before the auto kick in to get it back up. Also, Taxes over 50% start to knock morale exponentially. 35-49 is a good range. I go over 50 for the first few turns but that's about it.

Also, Get starbases on the yellow morale boosting resources (IMO they are among the top 3 in importance. Also get those morale wonders. They help. As does choosing populist party.

As long as your taxes are in a good range, don't lower them. It only gives you more people and you're right back where you started in 10 turns or so and they will react negatively to any tax increase. So it becomes a never ending cycle of lowering taxes untill you are broke.

The solution is the boosters. Build them early, build them often. But make sure you build the econ boosters in there too to pay for them.

Hope that helps. Oh and lastly, Join G.R.O.S.S. and show this game and the aliens you mean business.
Reply #2 Top
Sorry I mispoke. A deficit (more money going out per turn than coming in) has no effect.

A debt balance (when your cash is in the red) is what has an adverse effect.
Reply #3 Top
In a pinch you can also use propeganda on some planets as well to raise morale on a planet by planet basis.

If you're getting as huge drop as you seem to be reporting, it usually means someone out there is spending cash to destabilize you, in which case your only recourse is to smash the civilization that's doing that to you.

SeanB
Reply #4 Top
You can also "space" your population. Build transports, which are cheap and have an upkeep of zero. Keep your population in cold-storage in space. When you're ready for an invasion, or get some more +morale, put your population back on your planets. You can also move your population to underpopulated planets.

I start moving population as soon as morale drops below 100. You aren't getting your maximum growth rate on a planet once morale drops below 100.
Reply #5 Top
The biggest thing that affects morale is too big a population for the PQ of the planet. PQ boosters do wonders. You can have a PQ 15 planet with 48% morale. Raise it to PQ 17 and you'll probably have near 100% (unless population is really out of control).

If it's late game and you still have a bunch of PQ 15, 16 and even 17 planets around with low morale with no more boosters in site, I just load up as much pop to a transport as I can and destroy the colony as it's a drag on my economy anyway.