Is GalCiv too easy?
from
Stardock Forums
After I won my first game as beginner, I played a second game in a tiny universe at normal level of difficulty where I was a technology-focused civilization.
Some observations:
(1) It still seems way too easy
(2) I always researched the more expensive technologies to help my technology sales, which mean that I didn't even have "Basic Repair" until almost the end of the game
(3) I used a strategy where I sold all my technology all the time to the other civilizations which resulted in my income and spending running at max and the other civiliations running in the red so they couldn't develop much of anything, while at the same time buying hardly any technologies from the AI (since their technologies were always overpriced)
(4) Although I had all forms of victory turned off except for the basic conquer the universe type, I decided to only build constructors in every planet. The result was a handy victory without a shot fired when one civilization after another gave in to my culture (via my starbases), even though my military rating was under 50 through the entire game. I would have probably won sooner if I had realized earlier that cultural enhancements to starbases cause star systems to just defect to your civilization.
(5) Compared with the revenue from trading away my technologies, trade revenue seemed totally useless (tiny)
(6) Even though I could only win through a military victory, none of the strongest civs ever attacked me because I just gave them some free techs when they started to get upset at me
(7) The technology trading and constructor building results in a sort of domino-effect, with the entire universe caving in too quickly
(8) The last star system of the last civilization gave up peacefully even though it had huge military forces! Why didn't it try to attack my weak star systems that had not as much as a planetary defense?
So what's wrong? Am I just playing at too low a level? Is the universe too small? Do techie civilizations just have too great an advantage? I think many of the above items show up defects in the AI strategy (for example, technologies are valued too highly by the AI and the AI shouldn't be running at a deficit due to greediness in technology trading).
I can't believe that I could have just stumbled into a killer strategy in only my second game...
By the way, I read something on the back of the game box about the game AI being upgradeable via the metaverse. How do I do that?
~SDC~
Some observations:
(1) It still seems way too easy
(2) I always researched the more expensive technologies to help my technology sales, which mean that I didn't even have "Basic Repair" until almost the end of the game
(3) I used a strategy where I sold all my technology all the time to the other civilizations which resulted in my income and spending running at max and the other civiliations running in the red so they couldn't develop much of anything, while at the same time buying hardly any technologies from the AI (since their technologies were always overpriced)
(4) Although I had all forms of victory turned off except for the basic conquer the universe type, I decided to only build constructors in every planet. The result was a handy victory without a shot fired when one civilization after another gave in to my culture (via my starbases), even though my military rating was under 50 through the entire game. I would have probably won sooner if I had realized earlier that cultural enhancements to starbases cause star systems to just defect to your civilization.
(5) Compared with the revenue from trading away my technologies, trade revenue seemed totally useless (tiny)
(6) Even though I could only win through a military victory, none of the strongest civs ever attacked me because I just gave them some free techs when they started to get upset at me
(7) The technology trading and constructor building results in a sort of domino-effect, with the entire universe caving in too quickly
(8) The last star system of the last civilization gave up peacefully even though it had huge military forces! Why didn't it try to attack my weak star systems that had not as much as a planetary defense?
So what's wrong? Am I just playing at too low a level? Is the universe too small? Do techie civilizations just have too great an advantage? I think many of the above items show up defects in the AI strategy (for example, technologies are valued too highly by the AI and the AI shouldn't be running at a deficit due to greediness in technology trading).
I can't believe that I could have just stumbled into a killer strategy in only my second game...
By the way, I read something on the back of the game box about the game AI being upgradeable via the metaverse. How do I do that?
~SDC~