Beta Issue - Expensive Starbases now!

I believe the cost of starbases is too much...esp for a larger universe. It effectively curtails their use for culture attacks and relgates them to improving productivity and other on a few of your choice sectors.

Why the change?

Army No. Va.
378 views 10 replies
Reply #1 Top
It effectively curtails their use for culture attacks
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It is now harder to culture flip the entire universe, which i don't think was intended to be possible in the first place (i.e there is a big difference between having cultural ownership of a sector and having influence enough to flip the system in that sector)

I like it. Now i can't just grab any ressource i like i have to think about whether i need it or not.

Reply #2 Top
I like it. Now i can't just grab any ressource i like i have to think about whether i need it or not.
End of quote


I agree

~SDC~
Reply #3 Top
I like the change as well.

Paul.

~SDC~
Reply #4 Top
For those of you who play this game very well, how do these costs affect the use of starbases along trade routes? Unlike before, there is definitely some serious thought needed before setting up a chain of trading bases - as in never recouperating the cost.
[Message Edited]
Reply #5 Top
http://www.galciv.com/forum.asp?id=123185&BID=GS&page=1#130825

You are perfectly right. I think the ideas described by Walldorf in the above thread are well worth considering.
Reply #6 Top

The cost of starbases is based on ones logistics ability.

We plan to make available some technogies that affect logistics in the expansion pack as well as a new wonder in a post 1.2 update for all GalCiv players that will affect it as well.

Reply #7 Top
BTW, Starbases don't have a maint. cost anymore.
Reply #8 Top
Frogboy, thanks for the changes/additions. I mentioned this elsewhere, but could you add a new type of "terror star"? Same idea only without the stellar destruction. Many players already use a floating culture starbase. Why not make a thing called "party planets" and allow them to take the place of a terror star with influence modules? Make them a step past party palace. (Though requiring several modules to build it is still a good idea). Just an idea I've been tossing around. Thanks for always listening to our personal ideas and suggestions.
[Message Edited]
Reply #9 Top
Hmm... do the AIs gotta pay for their starbases? They keep sprinkling them all over the place, instead of focusing on building effective bases. Well, they are Incredible, maybe they really do have vast sums of money to throw away like that ;)

~SDC~
Reply #10 Top
Hmm... do the AIs gotta pay for their starbases? They keep sprinkling them all over the place, instead of focusing on building effective bases. Well, they are Incredible, maybe they really do have vast sums of money to throw away like that
End of quote


In my last game, (painful/medium) there was considerably less starbases (under galciv 1.13 they were everywhere, once I even saw +/- 20 arcean starbases in one sector). But still, if they paid for it, the 5th or 6th useless one (simple starbase, nothing on it) must have costed a lot. I guess they're some kind of crazy Korx commercial emperor fantasy ;) . during the war I didn't however destroy them all (only the ones on resosurces) so if they wish to rebuild the lost one (to expensive for me to grab the resources) it would be more expensive. They did not rebuild them :) .

~SDC~