Thank you very much CariElf for your statements.
#19 by CariElf - 2/6/2004 1:38:17 PM
So you have the OS/2 players to thank for your 'wasted' military spending.
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I was one of the OS/2 players and I never complained. Honestly! I don't want to have the OS/2 style back. It was al lot of micro management to set these production points on every planet.
you still had to pay the laid off employees, taxes and maintenance on the factories and the lands they're on, etc etc etc.
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That's perfectly right. But it's the same nonsense as well when you have to pay the same whether you build anything or not. It's even worse since most people like it better to get some gifts as wasting money

This is why i proposed a compromise: waist only half of the money ...
The AI handled it fine. Computers are great at calculating.
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I know that :notsure: What I meant that it offers additional tactics and strategies and would give the human player an advantage when the AI does not know how to use it right.
I always build constructors when I'm not ...
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I had games with hundred constructors on their way to a star base. This is unnecessary micro management
#18 by Sirian - 2/6/2004 1:20:36 PM
... Does it compare to the micromanagement of individually managing production at each planet in the rest of your empire for the rest of the game? NOT EVEN REMOTELY CLOSE.
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Sirian you did not get the point, did you? I have high respect what you have done for the community. But we are not discussing individual sliders whatsoever on every planet. I would not like that, too. We don't like that planets spend the same amount of money whether they produce anything or not. That's something completely different. :notsure:
Conclusion: I still did not hear as single argument which would make the proposed change (a planet which does not produce anything should not spend the same amount of money) a disadvantage for any of us. But believe it or not, it would be a major improvement for quite a view of us.
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