The Next Level of Succession Gaming - Masochistic - GalCiv Standard

In a succession game, members of a team take turns at the helm of a single player game, playing a specified number of turns before passing the game to the next player. Players from Realms Beyond played the first complete GalCiv succession game at CivFanatics, where we've been playing Civ3 succession games for years now.

Here is the thread at CivFanatics where the first game was played and reported:

http://forums.civfanatics.com/showthread.php?s=&threadid=72311

The game was a rousing success, and we received positive feedback on the game and the reporting.

Following the success of the first RB GalCiv succession game, we embarked on a second series of games--this time open to a wider audience, and with increased difficulty. Three teams were fielded, with members from Realms Beyond as well as other empires. Two of the three teams have met their victory conditions, and the third is well on its way.

Here are the threads where the games were (are) played and reported:

Team G (still playing), with an alliance victory condition, no starting wars, and a final alignment requirement of >=70: http://forums.civfanatics.com/showthread.php?s=&threadid=76736

Please note that any discussion of the Team E and Team N games should not be done in areas accessable by Team G while there game is ongoing. Thanks.

Team N, with a cultural victory requirement and an alignment requirement between 40 and 60: http://forums.civfanatics.com/showthread.php?s=&threadid=76737

Team E, with a conquest victory requirement, no use of cultural or terror star starbase modules, and a final alignment requirement of <=30: http://forums.civfanatics.com/showthread.php?s=&threadid=76739

So far, the teams have had a relatively easy time pushing to victory. That has been due to good play and good teamwork, but also because many of the players have more than a little experience playing and beating masochistic difficulty games. Some may say we have a bunch of ringers here, or that we've been sandbagging. To answer this, I present the next step in RB GalCiv succession gaming.

For our next game(s) we would like to host our first masochistic SG. Again, the game is open to anyone who chooses to join--provided you feel comfortable playing maso. I would like to get this game started no later than Thursday, so that we can complete play before the next patch. Game conditions are as follows:

Version: 1.13
Difficulty: Masochistic (All Incredible AI's)
Map Size: Large
Habitability: Occasional
Star Clusters: Loose
Political Party: Pacifists
Bonus Picks: 3 picks Sensors and Range, 1 pick Defense, Repair, Trade, Weapons
Victory: All conditions enabled

24 hours "got it" notification
48 total hours to play and report a turn
Twelve Turns (one year) per player.
Autoturn: On.
Changeover: At the beginning of the first turn of each year.

The targeted victory condition is (to paraphrase the owner of my favorite American Football team): Just Win, Baby!

Interested players should sign up in this thread. I am looking for at least 4-5 members. If there are more--then we will split into two teams. I'd like to finish sign-ups within the next couple of days, so let's leave sign-ups open through Thursday, when I will open the thread at CFC and start the game.

Comments and questions are welcome. Signups are OPEN.

- Bam-Bam
2,404 views 17 replies
Reply #2 Top
At the risk of spamming my own thread...and shamelessly promoting my event....

Ok folks. In the interest of furthering GAMING in the metaverse, I invite all GalCiv players to join me (and Zed) in the first RB masochistic SG. I would love to field a couple of teams--with some of the great players from around the metaverse. From my experience, having Aviator99_UK and Aaberg from the European Empire as part of the team, along with TBC (RB) and Isit was a great opportunity to learn new gameplay techniques and further good metaverse relations. I can also say that both SGs of which I have been a part were tremendous learning experiences for me.

I would offer that having some of the maso vets around here play together, banter about strategies, and post their thoughts would be a great service to those learning the game and getting ready to take the leap to Maso. I know that we are all busy playing and submitting games for our empires' glory, but could we all take a little time to share our gameplay, foster good relations, and expand the available learning material for future generations of GalCiv players?

Come one, come all. I challenge all maso players--let's show the metaverse how it's done!

-- Bam-Bam
Reply #3 Top
I am not what you would call an experienced Maso player but what better way to learn then with some people who have done it before. :)

I would be happy to play if you will take me.
[Message Edited]
Reply #4 Top
Ah, Now the real chalenge.. To Win or die trying...

Count me in, Please :)

Sugest nominal roster may pay attention to players time zones so that turns can be optimised.

Aviator (UK time = GMT)
[Message Edited]
Reply #5 Top
Frogboy posted that the next patch comes out a week from Friday. http://www.galciv.com/forum.asp?BID=GF&id=133941
Basd on that, I will start this one off over at CFC tonight. I have a starting save generated (in case of multiple teams) as well as my opening round complete, so the game should be up by 8:30pm (EST) this evening. Let's just say that we could call this one "In the thick of it", too. :)

Preliminary roster (if there is only one team).

Bam-Bam
Zed
Aviator
Isit
open

We have the required four-player minimum for one team. I am pleased to see some returnees from Team E, which ensures that we've got a multi-empire roster. I would still love to see some of the stalwarts from other empires ante up and join in the carnage. I think we would all benefit from watching the best of the metaverse gang up to pummel the AI. Come on in!

- Bam-Bam
Reply #6 Top
I have started the game. http://forums.civfanatics.com/showthread.php?s=&threadid=78456

Roster is as follows:

Bam-Bam
Zed
Aviator
Isit
open

The first year has been posted--Zed is up. We still have an open slot...come on all you maso vets--jump on in!

- Bam-Bam
Reply #7 Top
Will the next maso succession game have an abudant habitability? We haven't seen yet how to handle it.
Reply #9 Top
I won an abundant medium maso solo game recently... an SG might be a bit different, but probably not so much that an abundant maso is unwinnable.
[Message Edited]
Reply #10 Top
Thanks for the idea Peace Phoenix. I won abundent maso (can't remember map size--except that it wasn't gigantic). I did not want this one to be abundent so that we had a shot to complete the game before the next patch. I suspect that will be on the agenda for one of the next games.
Reply #11 Top
I bow to superior wisdom, never ever got close beyond occasional. Seems to me that the extra planet availability in the land grab gives the AIs such an early lead, and with their massive growth rate on maso, they rapidly become unasailable and I've only ever found one technique (speed) to delay the AI when once its decied to take you down, and if that doesn't work.......
Reply #12 Top
I just finished my turn. If someone wanted to drop into slot 5 now would be the time to do it. :)
Reply #13 Top
Jaxom--since there are no takers, and you have checked in at the CFC thread--you are up.

Guess we'll have to wait until the next maso SG for some more participation from other empires. Rest assured that I will be running another SG after the 1.2 patch is released next week. Glad to have Aviator on board--the Euros have participated in 3 of 4 of the open RB SGs so far, Thanks! Thanks also to the Diplomats and Special Forces for loaning us your overlords for the last set of games!

Final Roster for RBGC SG3

Bam-Bam
Zed-F
Aviator_99UK
Isit
JaxomCA

I hope everyone has as much fun watching and commenting as we are playing and discussing!

- Bam-Bam
Reply #14 Top
We're nearing the end of our second rotation through the roster and are in a position where we can start thinking less about survival and more about how we want to win the game. Lots of interesting discussion has been ongoing as well, if you haven't taken a look already, you might want to do so!
Reply #15 Top
Finally got round to looking at this. Quite interesting. I even learned a new exploit, ship luring. Must try that out if I'm ever in a hopeless situation.

~SDC~
Reply #16 Top
I am pleased to report that Isit has completed our cultural victory. http://forums.civfanatics.com/showthread.php?s=&threadid=78456

The team played well, had lots of interesting discussion, and taught the AIs the ways of RB culture in an excellent time (victory in June 2192). Doubly sweet was that we did not even research our way to cultural conquest. Isit should confirm, but I am fairly certain that we used less than 5 cultural starbases (up through culture palace). Nice to have 3 mined influence resources... :D.

Thanks again to the team, and to Aviator for joining up with us. I hope you had as much fun observing our adventure as we had playing it.

Stay tuned for the next installment of RB succession gaming. I expect to start up a game soon after the 1.2 patch is released. Feel free to let me know (either here or in the RB empire thread) if you have any specific things you would like to see in the next game.
Reply #17 Top
The final count was 6 cultural starbases and 3 influence starbases. It is worth noting though that I got the countdown started when we had only 3 cultural starbase, well before any of the ones I setup got into place. :)