CariElf CariElf

Changes for 1.19

Changes for 1.19

These are the list of changes that I made myself.  Brad may have made changes to the AI as well.

***Bonus module is now part of the base install for Galactic Civilizations***

+Fixed bug where destroying transports took out part of the population

+with it Fixed bug where range was not updated after trading for

+starbases Fixed bug where abilities whose names can't fit on one line

+wrecked alignment of stat lists Fixed bug where ships moving offscreen

+stopped 1 tile away from their rallypoint destination Made it so that

+the invasion movie will play after first invasion (used to always be

+the fleet one) fixed bug where if you have tech victory disabled,

+another race researching final frontier pops up the dialog saying that

+they won't share fixed total routes button crash fixed a bug where

+hitting the launch button with no ships in orbit still brought up

+launch screen fixed bug that let you build as many terror stars as you

+wanted in a turn but doesn't check money fixed bug that lets you build

+as many modules despite UP law restricting the number. fixed some typos

+fixed crash when click on minor race button when there are no minor

+races fixed format error in dialogs where there was a percent in input

+strings fixed the invisible ship bug fixed tech sharing up issue lockup

+New, more robust save game format, now only one file. They SHOULD load 1.13 games, but it's not guaranteed.

+logisitcs: turn your starbase and resource prompts ON to see charge for building starbases

+removed starbase maitenance

+Fixed missing descriptions in Excalibur and XenoPropaganda techs.

+fixed bug where date didn't refresh until clicked on a ship

+fixed bug where buying starbases didn't extend range

+fixed bug where you could set a destination for a starbase from the shiplist

+fixed bug where AI was using the governors to build social projects

+Can't trade for techs if you're the wrong alignment.

+Screen changes, etc due to morality now reflect number value of alignment used for tech requirements, etc

+Fixed bug where new minors/new planet events would pick stars that were off the map

+fixed bug where minor races had wrong logo on trade screen

+Delete button put on load and save game dialogs to delete save games

+Fixed a crash in end turn calculations that happened when an AI player had a morality of zero

+Removed send test before submitting data because it pretty much only increased submission time.

+Debug messages will be printed to debug.err before score is submitted to metaverse. You will be asked for this info if you report scores not submitting.

+Explosion for stars blown up by Terror star

+made trade goods right clickable on trade screen (brings up popup with description)

+Fixed bug where music would die due to missing mp3.

+Fixed bug where repeat improvements due to mods were not consolidated

+fixed bug where scrollbar sometimes didn't show up for textboxes because the number of lines wasn't being counted properly

+ships on Auto-Survey won't go for anomalies targeted by other ships of their own empire.

+fixed embargo button appearing under break alliance button on foreign policy screen

1,895 views 39 replies
Reply #26 Top
--fixed the invisible ship bug Is this the bug that caused ships to randomly disappear and you had to reload a saved game to fix it? I remember you said the bug would be too hard to fix because it was deep in the database.
End of quote


Yes. Our Holy Lady spent quite a while finding the bug in the graphics routines, I believe they are called pear. Cari supplied a good esplination of what, where and how in the that thread.

If I remember correctly she had to modify the game to conintue running after all the victory conditions hadbeen met and then just hit the turn key 'forever'. :D

Eventually didscovered it was a mem alloc problem.
Reply #27 Top
Does anyone have a list of technologies that increase your logistics score or do I need to wade through the tech databases to find it myself?

Its apparent to me that researching technologies that increase your logistics score early is important. You will need at least a few +1 bonuses to utilize the resources in your empires area of influence without crippling your economy.

Oh, and I think it might be a good idea to have the base starting logistics dependent on selected galaxy size. Similar to the way range works. On the larger maps, logistics should start at 1 or 2 maybe.

Rob
Reply #28 Top
From what I remember reading before logisitcs improvements aren't in the game yet, and will be in a later version.

~SDC~
Reply #29 Top
1.2 will have an achievement that will cust your logistics 25%.
Reply #30 Top
Sweet! LOL
Reply #31 Top

--fixed the invisible ship bug

Is this the bug that caused ships to randomly disappear and you had to reload a saved game to fix it? I remember you said the bug would be too hard to fix because it was deep in the database.

End of quote

Yes.  It wasn't a quick fix, and it involved a lot of cursing a former developer's name. 

Reply #32 Top
A cursing goddess? AAAAHHHH! :SURPRISED:

Glad to see you are just a regular programmer, keep up the good work, mucho kudos on that. :D
~SDC~
[Message Edited]
Reply #33 Top
1.2 will have an achievement that will cust your logistics 25%.
End of quote


Does it means it's one of those "only 1 per galaxy". If so, I hope I get it first (please, please, please...)
Reply #34 Top
From what I have read in another thread (1.2 is out), it is a Galactic Achievement :)
Reply #35 Top
I was afraid so. Usually I'm not very lucky in those kind of races ...

[Peace Phoenix, it would seem we are alone in this forum!]
Reply #37 Top
There is new stuff in 1.2. Check it out
End of quote


I have a game going. Apparently it is not wise to download before finishing it.
Reply #38 Top
I was afraid so. Usually I'm not very lucky in those kind of races ...
End of quote


It is a Galactic Achievement, not a Galactic Wonder. Everyone gets one. :D
Reply #39 Top
Please stop making this game better and better! Still loving the moddling and with the Map edtior now..

I may have missed it, is there a way to randomize a map in the map editor?

On my hope to have fan list :)

1. More stars - maybe adjustable from 10 to 50 percent more.
2. Big and bigger maps. Might slow down some of the slow machines.

Keep up the great work.



~SDC~