Galactic resource rush - any tips? Also empire ability question
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Stardock Forums
Hi everyone. First I would like to thank many of your helpful posts on the opening moves, how trade works and the advanced culture influence tactics. They helped me lots on my first game.
However my play style is particularly weak on the claiming of galactic resources. For three games in a row, AIs not only had their own sectors' resources claimed by Starbases by the time my own constructors are rolling out of assembly, some of them even snuck into my own Sol sector and claimed half of mine.
Opening - 100% military - colony ships, 100% spending to rush the planets
Early game - planet improvements and research, 0% military, 50/50 for the social / research - Universal Translator and Diplomacy. Even with 33/33/33, Constructors at this stage cost 25 turns to build.
Mid game - rush for wonders / trade goods, with enough manufacturing capabilities (fusion reactors), I start cranking out constructors, but it is all too late. What is the best time to build constructors? Should the second phase of my game play focus on constructor rush instead of Social / Research? Wouldn't that delay my rush toward wonder / trade good constructions? I feel like I can't do it all with the limited resources.
I am also wondering about the empire ability Planet Quality. Has anyone invested in it? Usually I go for + speed, + economy, + diplomacy, + social production with Federalist. However I am quite interested on how the 5% will help my planet qualities. Is that over time improvement, or right off the start of a planet's colonization? 15 * 1.05 = 15.75 -> still 15. same for 16, 17 and 18 and 19. The effect is only visible on a class 20 planet, and the improvement is only 1. Are there something I am not aware of on how this improvement ability works that justifies the 3 point cost?
Lastly on the trade goods: is it possible to build it all before the AI does? The minor races beat me 3 out of 5 times on completing them, which I feel uncomfortable of them sharing with the other majors. I would much prefer my empire taking control of at least 90% of the trade goods and all the wonders. What are your tactics? Do you build anti-matter reactors before the trade goods, so the production capability goes up to cut down on the time?
Thanks again!
~SDC~
However my play style is particularly weak on the claiming of galactic resources. For three games in a row, AIs not only had their own sectors' resources claimed by Starbases by the time my own constructors are rolling out of assembly, some of them even snuck into my own Sol sector and claimed half of mine.
Opening - 100% military - colony ships, 100% spending to rush the planets
Early game - planet improvements and research, 0% military, 50/50 for the social / research - Universal Translator and Diplomacy. Even with 33/33/33, Constructors at this stage cost 25 turns to build.
Mid game - rush for wonders / trade goods, with enough manufacturing capabilities (fusion reactors), I start cranking out constructors, but it is all too late. What is the best time to build constructors? Should the second phase of my game play focus on constructor rush instead of Social / Research? Wouldn't that delay my rush toward wonder / trade good constructions? I feel like I can't do it all with the limited resources.
I am also wondering about the empire ability Planet Quality. Has anyone invested in it? Usually I go for + speed, + economy, + diplomacy, + social production with Federalist. However I am quite interested on how the 5% will help my planet qualities. Is that over time improvement, or right off the start of a planet's colonization? 15 * 1.05 = 15.75 -> still 15. same for 16, 17 and 18 and 19. The effect is only visible on a class 20 planet, and the improvement is only 1. Are there something I am not aware of on how this improvement ability works that justifies the 3 point cost?
Lastly on the trade goods: is it possible to build it all before the AI does? The minor races beat me 3 out of 5 times on completing them, which I feel uncomfortable of them sharing with the other majors. I would much prefer my empire taking control of at least 90% of the trade goods and all the wonders. What are your tactics? Do you build anti-matter reactors before the trade goods, so the production capability goes up to cut down on the time?
Thanks again!
~SDC~