After invading and taking over a system from the Arceans, I noticed on the next turn that there was an Arcean mini-freighter next to my new system. Without thinking about it, I destroyed it. On the next turn there was another one. I destroyed it also, and then it occurred to me that the mini-freighter was from an Arcean trade route that originated at my new system, and had not been terminated by my invasion. Unfortunately I don't have a saved game to demonstrate it. Has this been reported before?
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I can't remember if I changed it from changing over trade routes to deleting them, but either way it's apparently not perfect. I'll have to look into that.
Got this CTD when I clicked on what looked to be a mini-freighter with the damage animation going ... I should be able to send in a saved game if it would do any good.
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It might. That sounds slightly different than the last mini freighter crash that I squished. Mini freighters aren't supposed to take damage, they're supposed to just die. Go ahead and send it to me and I'll look at it as soon as possible. But if you use any mods, I'll need those mods also so that I can load the game.
Does the problem with end of game stats affect the score you get? I know you're supposed to get points for techs researched, etc, etc, etc. Since I have only a few techs researched in the stats table, does that mean my score is lower than it should be?
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That particular one may not be affecting the score; I think that it gets calculated from the actual techs researched (which the game knows that you have or your game would be REALLY screwed up) rather than the number it stores in the end game data, which is the part that wasn't being saved/loaded correctly.
I am running the latest version of 1.20. However, system keeps crashing -- that is application ends abruptly. Happens at different times, usually when I am well into the game. No other apps are running. Never happened with previous versions. Any thoughts?
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It's probably your sound. Read the thread about the sound problems and see if any of that stuff helps. If it doesn't, install SmartException from the free stuff tab in Stardock central and make sure that you run it when you play Gal civ.
I'm sorry if this was already posted, I went through the bulk of the posts in this thread and didn't see it, but I could have still easily missed it already pointed out. Anyways, I get a CTD about 40% of the time when I attack another planet with a death star (terror star whatever )and then press turn. Quite annoying, lots of reloading the game and saving ect. just to get around this.
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I think that I have that fixed. That was reported in the AP beta bug report thread.
Oops, a pair of CTDs ... they happened upon destroying the last (and only, actually ... it was a tiny rare) planet of a civ without destroying their last starbase first. Actually, they happened upon trying to go to the next turn after blowing up the planet. The problem went away when the bases died first, but still ... the game must choke when somebody has bases without planets.
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This is probably related to the above bug.
I have a 3 gig p4 and a radeon 9800, sb audigy
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If you are asking what they are, they're someone's system specifications. 3 GHz Pentium 4 processor, a ATI Radeon 9800 video card, and a SB Audigy soundcard. Or are you reporting your system specs without any bugs? 