Blue_Steel Blue_Steel

Bug Reports for Gal Civ 1.20

Bug Reports for Gal Civ 1.20

I built a starbase on a resource and it doesnt show up.. whats worse is that when I position it so that the starbase should show in the main screen the darn game crashes (Using StarTrek Mod) this didn't happen in 1.13 ... so whats going on... ??? (BTW I didn't get charged 2000 for the starbase... it was my first starbase.. I havn't built any others yet... Just lately I'm getting peeved....

hope this can be remidied quickly.. as it makes the game totaly unplayable for me in masso gigantic rare tight...

17,444 views 285 replies
Reply #176 Top
Cari,
Bless You :CONGRAT: That is good to know. I've pre-ordered AP on CD. Will this still be available to me?
Reply #178 Top

SLW, I think you should be able to get it tomorrow.

Lord J, please see the sticky thread about sound problems.

Reply #179 Top
The PQ bug I reported isn't a bug, either I had an anomalous game or I made some error - the +PQ pick works just fine in .086
Reply #180 Top
Follow Up: CTD due to Abandoning World

CTD seems to only occur when the reachable sectors changes (a few sectors are "out of range" that were not before the abandonment) occurs.
Reply #181 Top
Thanks, Star Pilot.
Reply #182 Top
Lord J, please see the sticky thread about sound problems
End of quote


Thanks, CariElf. I truly appreciate the good work. :)

~SDC~
Reply #183 Top
After invading and taking over a system from the Arceans, I noticed on the next turn that there was an Arcean mini-freighter next to my new system. Without thinking about it, I destroyed it. On the next turn there was another one. I destroyed it also, and then it occurred to me that the mini-freighter was from an Arcean trade route that originated at my new system, and had not been terminated by my invasion. Unfortunately I don't have a saved game to demonstrate it. Has this been reported before?

~SDC~
Reply #184 Top
Before I upgraded to 1.49 I noticed a related bug when taking over a minor who has active trade - the minor planet started producing mini frieghters that were the same shape as mine but missing their skin (a 100% bright red fill, probably with the racial colour) and clicking on the mini frieghter caused a CTD.
Reply #185 Top
Got this CTD when I clicked on what looked to be a mini-freighter with the damage animation going ... I should be able to send in a saved game if it would do any good.

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : RADEON 9200
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 0040866A 01:0000766A D:\Stardock\galciv\galciv.exe

Processor Registers (x86):
EAX:00000000
EBX:00000000
ECX:00000000
EDX:0DC24238
ESI:005A9A09
EDI:0012FD28
CS:EIP:001B:0040866A
SS:ESP:0023:0012F648 EBP:0012F64C
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
0040866A 0012F64C 0001:0000766A D:\Stardock\galciv\galciv.exe
00462633 0012F75C 0001:00061633 D:\Stardock\galciv\galciv.exe
00462718 0012FA74 0001:00061718 D:\Stardock\galciv\galciv.exe
00479463 0012FAC0 0001:00078463 D:\Stardock\galciv\galciv.exe
0047ADB6 0012FAF4 0001:00079DB6 D:\Stardock\galciv\galciv.exe
0047AC00 0012FB10 0001:00079C00 D:\Stardock\galciv\galciv.exe
00586AFE 0012FB3C 0001:00185AFE D:\Stardock\galciv\galciv.exe
0057B0BF 0012FB80 0001:0017A0BF D:\Stardock\galciv\galciv.exe
00586A5F 0012FBA8 0001:00185A5F D:\Stardock\galciv\galciv.exe
0057B0BF 0012FBEC 0001:0017A0BF D:\Stardock\galciv\galciv.exe
00586A5F 0012FC14 0001:00185A5F D:\Stardock\galciv\galciv.exe
0057B0BF 0012FC58 0001:0017A0BF D:\Stardock\galciv\galciv.exe
00586A5F 0012FC80 0001:00185A5F D:\Stardock\galciv\galciv.exe
005AAAC9 0012FCB4 0001:001A9AC9 D:\Stardock\galciv\galciv.exe
77D43A50 0012FCE0 0001:00002A50 C:\WINDOWS\system32\USER32.dll
77D43B1F 0012FD48 0001:00002B1F C:\WINDOWS\system32\USER32.dll
77D45B2C 0012FD78 0001:00004B2C C:\WINDOWS\system32\USER32.dll
77D45F73 0012FD98 0001:00004F73 C:\WINDOWS\system32\USER32.dll
66033E62 0012FDC0 0003:0002DE62 D:\Stardock\WindowBlinds\WBlind.dll
6660411D 0012FDDC 0003:0000111D D:\Stardock\WindowBlinds\wbhelp.dll
5101EA58 0012FE08 0001:0001DA58 C:\WINDOWS\System32\DDRAW.dll
77D43A50 0012FE34 0001:00002A50 C:\WINDOWS\system32\USER32.dll
77D4A8E5 0012FE9C 0001:000098E5 C:\WINDOWS\system32\USER32.dll
77D43D79 0012FEFC 0001:00002D79 C:\WINDOWS\system32\USER32.dll
77D44374 0012FF34 0001:00003374 C:\WINDOWS\system32\USER32.dll
005E596A 0012FFC0 0001:001E496A D:\Stardock\galciv\galciv.exe
77E814C7 0012FFF0 0001:000204C7 C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....


~SDC~
Reply #186 Top
Before I upgraded to 1.49 I noticed a related bug when taking over a minor who has active trade - the minor planet started producing mini frieghters that were the same shape as mine but missing their skin (a 100% bright red fill, probably with the racial
End of quote


Wow, you nailed that bug! I couldn't figure out why that happened. I had the exact problem you were having, but I never could figure out why.

Bill

~SDC~
Reply #187 Top
ctrl-clicking to select a group of ships is still kinda broken, there's no way to un-select the group once you've selected them. clicking another ship doesn't select it but rather leaves the current group selection as your focus. the only way to clear the focus is to left-click a planet.
Reply #189 Top
Does the problem with end of game stats affect the score you get? I know you're supposed to get points for techs researched, etc, etc, etc. Since I have only a few techs researched in the stats table, does that mean my score is lower than it should be?
Reply #190 Top
drengin got wiped out by fundamentalists - a few turns later a drengin event came up (the drengin have gone all cuddly and furry one).

ps i really like 1.2. the balance is good.
Reply #191 Top
I'm not 100% sure the conquered minor w/ active trade routes bug is limited solely to minors, now that I think about it I've seen this behaviour on conquered major systems too.

feature request - a scroll bar in the tech tree screen for people who play without wheelmice
Reply #192 Top
I am running the latest version of 1.20. However, system keeps crashing -- that is application ends abruptly. Happens at different times, usually when I am well into the game. No other apps are running. Never happened with previous versions. Any thoughts?

Tom p

~SDC~
Reply #193 Top
I'm sorry if this was already posted, I went through the bulk of the posts in this thread and didn't see it, but I could have still easily missed it already pointed out. Anyways, I get a CTD about 40% of the time when I attack another planet with a death star (terror star whatever LOL )and then press turn. Quite annoying, lots of reloading the game and saving ect. just to get around this.

~SDC~
Reply #194 Top
feature request - a scroll bar in the tech tree screen for people who play without wheelmice
End of quote


Please! Also, I have a save with a pair of freighters that are stuck at the ends of their runs and not generating any income ... though it says they are if you click on them.
Reply #196 Top
Oops, a pair of CTDs ... they happened upon destroying the last (and only, actually ... it was a tiny rare) planet of a civ without destroying their last starbase first. Actually, they happened upon trying to go to the next turn after blowing up the planet. The problem went away when the bases died first, but still ... the game must choke when somebody has bases without planets.
Reply #197 Top
The problem went away when the bases died first, but still ... the game must choke when somebody has bases without planets.
End of quote


This was a problem I saw often in 1.20 as well. DeathStar the last planet and on the next tuen, CTD. Reload and finish ok.
Reply #198 Top

After invading and taking over a system from the Arceans, I noticed on the next turn that there was an Arcean mini-freighter next to my new system. Without thinking about it, I destroyed it. On the next turn there was another one. I destroyed it also, and then it occurred to me that the mini-freighter was from an Arcean trade route that originated at my new system, and had not been terminated by my invasion. Unfortunately I don't have a saved game to demonstrate it. Has this been reported before?
End of quote

I can't remember if I changed it from changing over trade routes to deleting them, but either way it's apparently not perfect.  I'll have to look into that.

Got this CTD when I clicked on what looked to be a mini-freighter with the damage animation going ... I should be able to send in a saved game if it would do any good.
End of quote

It might.  That sounds slightly different than the last mini freighter crash that I squished.  Mini freighters aren't supposed to take damage, they're supposed to just die. Go ahead and send it to me and I'll look at it as soon as possible.  But if you use any mods, I'll need those mods also so that I can load the game.

Does the problem with end of game stats affect the score you get? I know you're supposed to get points for techs researched, etc, etc, etc. Since I have only a few techs researched in the stats table, does that mean my score is lower than it should be?
End of quote

That particular one may not be affecting the score; I think that it gets calculated from the actual techs researched (which the game knows that you have or your game would be REALLY screwed up) rather than the number it stores in the end game data, which is the part that wasn't being saved/loaded correctly.

I am running the latest version of 1.20. However, system keeps crashing -- that is application ends abruptly. Happens at different times, usually when I am well into the game. No other apps are running. Never happened with previous versions. Any thoughts?
End of quote

It's probably your sound.  Read the thread about the sound problems and see if any of that stuff helps.  If it doesn't, install SmartException from the free stuff tab in Stardock central and make sure that you run it when you play Gal civ.

I'm sorry if this was already posted, I went through the bulk of the posts in this thread and didn't see it, but I could have still easily missed it already pointed out. Anyways, I get a CTD about 40% of the time when I attack another planet with a death star (terror star whatever )and then press turn. Quite annoying, lots of reloading the game and saving ect. just to get around this.
End of quote

I think that I have that fixed.  That was reported in the AP beta bug report thread.

Oops, a pair of CTDs ... they happened upon destroying the last (and only, actually ... it was a tiny rare) planet of a civ without destroying their last starbase first. Actually, they happened upon trying to go to the next turn after blowing up the planet. The problem went away when the bases died first, but still ... the game must choke when somebody has bases without planets.
End of quote

This is probably related to the above bug.

I have a 3 gig p4 and a radeon 9800, sb audigy
End of quote

If you are asking what they are, they're someone's system specifications.  3 GHz Pentium 4 processor, a ATI Radeon 9800 video card, and a SB Audigy soundcard.  Or are you reporting your system specs without any bugs? :)

 

 

 

Reply #199 Top
It might. That sounds slightly different than the last mini freighter crash that I squished. Mini freighters aren't supposed to take damage, they're supposed to just die. Go ahead and send it to me and I'll look at it as soon as possible. But if you use any mods, I'll need those mods also so that I can load the game.
End of quote


I sent you the saved game. The only mod I was using was the mini colony ship. I verified that the saved game still exhibits the crash when the mini-freighter is clicked on.

~SDC~
Reply #200 Top
Received a CTD when I clicked on a mini freighter. I have the save gave if needed....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : NVIDIA GeForce4 MX 420
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 0040866A 01:0000766A C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:00000000
EBX:00000000
ECX:00000000
EDX:0DB59530
ESI:005A9A09
EDI:0012FD6C
CS:EIP:001B:0040866A
SS:ESP:0023:0012F68C EBP:0012F690
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010212


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
0040866A 0012F690 0001:0000766A C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
00462633 0012F7A0 0001:00061633 C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
00462718 0012FAB8 0001:00061718 C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
00479463 0012FB04 0001:00078463 C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
0047ADB6 0012FB38 0001:00079DB6 C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
0047AC00 0012FB54 0001:00079C00 C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
00586AFE 0012FB80 0001:00185AFE C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
0057B0BF 0012FBC4 0001:0017A0BF C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
00586A5F 0012FBEC 0001:00185A5F C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
0057B0BF 0012FC30 0001:0017A0BF C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
00586A5F 0012FC58 0001:00185A5F C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
0057B0BF 0012FC9C 0001:0017A0BF C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
00586A5F 0012FCC4 0001:00185A5F C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
005AAAC9 0012FCF8 0001:001A9AC9 C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
77D43A50 0012FD24 0001:00002A50 C:\windows\system32\USER32.dll
77D43B1F 0012FD8C 0001:00002B1F C:\windows\system32\USER32.dll
77D45B2C 0012FDBC 0001:00004B2C C:\windows\system32\USER32.dll
77D45F73 0012FDDC 0001:00004F73 C:\windows\system32\USER32.dll
5101EA58 0012FE08 0001:0001DA58 C:\windows\System32\DDRAW.dll
77D43A50 0012FE34 0001:00002A50 C:\windows\system32\USER32.dll
77D43B1F 0012FE9C 0001:00002B1F C:\windows\system32\USER32.dll
77D43D79 0012FEFC 0001:00002D79 C:\windows\system32\USER32.dll
77D44374 0012FF34 0001:00003374 C:\windows\system32\USER32.dll
005E596A 0012FFC0 0001:001E496A C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
77E814C7 0012FFF0 0001:000204C7 C:\windows\system32\kernel32.dll


Debug information for each stardock app follows ....