4. Reload from save took FOREVER! Got stuck at 7% for at least a minute, then went to 100% in one second. Never seen that before, kinda wierd.
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The loading bar is actually only for when the screens are being created. The first 8% or so is when the graphic files are being loaded in, and that's the longest part. Have you added any mods?
I just upgraded to 1.2, and now I can't run the game past the opening dialogs. When starting a brand new game, I get past the opening dialogs to the point where the movie cutscene usually shows the robots working (?)... at this point the screen clears to black, I can see a big white cursor on the screen, but the entire computer is frozen. Not CTD, but locked up so tight a CTL-ALT-DEL won't even break out of it. Worked fine at 1.13 just yesterday. Ouch. Is there a way to restore back to 1.13? I know I can re-install the game from scratch, but how do I update JUST to v1.13???????????????
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Unless you archived 1.13, you can't restore it. Re-installing even 1.2 may help your problem, though. First you could try re-installing your bink tools and checking to see that your sound drivers are up to date.
http://www.radgametools.com/bnkdown.htm
Updated to 1.2 and now I can't get any music, sound effects ok. Guess I'll listen to Billy Joel in space.
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Did you check to make sure that your music is still turned on? If user defined playlist is turned ON but there's no playlist selected, that will also turn off music.
When I tried to reload my game from a file "New Save Game" I found it hadn't been saved and an old game loaded in instead. Similarly "Autosave" had not been updated with my latest games data either. I had to give the save game a unique name to get it to save and reload properly.
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Delete your old save game folders. As long as the game detects them, it will think that they're old save games.
We were just talking about this bug in the chat channel: my capital world and the nearby system have autopilot destination markers on them one after another several turns ago. All my starbases were not autopiloting (one of the possible cause), while all my ships have been manually checked, then after disbanding the trade routes from those planets, the autopilot markers finally went away.
Are there any ways to fix this bug without killing the trade route?
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I've never seen this. Can you send me your save game?
I also get the game locking up after a Vote of the Star LEague
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Do you mean the united planets? Does it seem to happen on any particular issue? Is this a 1.19 or higher game?
I just upgraded to 1.2 and I'm getting a lot of CTDs. A couple of times it happened when I tried to colonize a specific planet. I finally did it without problems about the third time I tried, but that time it popped up with a special event as I did it, so I'm not sure if that interfered with its usual crash. The major problem, though, has been with research. About 1/3 of the time when the screen pops up informing me that I've researched a new tech, the game crashes to desktop. I've never had any of these problems with the earlier versions. I tried running SmartException and, while it helpfully informs me that GalCiv has crashed, it doesn't provided a log for me to send.
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Maybe you should try re-installing Gal Civ. Something may have gotten messed up with your installation.
Darn.. the starbase on screen bug has nothing to do with the Startrek mod... it even happens with mod turned off..
Looks like i'll be out of the game till this problem gets fixed ... grrrrrr.....
also not sure if turning off the mods button is actually turning off the whole mod.. (I'm still seeing 7 of 9 etc... in transmitions) some of it looks like its turned off but not others.. ships,isocial production, starbase graphics is turned off..
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If any of the files are in your normal folders and not in the mods folder, those will still show up. Also, if you turn off the mods and haven't restarted Gal Civ, that could also explain why not all the mods are being turned off. And if it's the same game, you're going to have problems running without mods. If you can reproduce it in a clean game with no mods, please tell me how, in detailed steps, to reproduce it.
Are we supposed to be able to see alien starbases on the minimap when they're out of sensor range? Because I was able to see them until I had to reload a saved game, and then they dissapeared.
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If they're on resources, yes.
They were supposed to fix that by including a verion of the movie with sound in the multimedia pack. (The reason there's no sound is because... there's no sound!)
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Ummm....I think that you have the version that has sound. Check your movies directory.
I have updated from 1.13 to 1.2 and I have made a lots of copy and paste inth the files in order to play a french version. And I have found some strange things:
- some files appear to have been generated in a strange way: the end of the file was repeated
- I have experience lots of CTD. When I look in the debug.err, I found that lots of files have parsing problems. The funny thing was that I fixed the first file, reload Galciv and no more CTD. Looks like when a file has parsing problems, the game can't parse correct files that are loaded next. I am also wondering if some people are experiencing lots of CTD due to this point and the above mentionned
- when copying and pasting, I found some inconsistencies with monster.ship. Maybe it is my configuration but the Impossible tech was 999 and in the monster.ship, the tech_requirement_id was 199. Perharps, it would be better if the tech_requirement keyword was used instead of the tech__requirement_id keyword.
- In some files, there is the tech_requirement_id keyword instead of the tech_requirement keyword. Too bad, I haven't noted the corresponding files
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The french data files were very buggy, and installing the update on top of it makes it worse because not all of the files get updated. You should probably get the clean data files from here:
http://www.joeuser.com/sdfiles/data%201.2.zip
and then do your translations.
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