History file for 1.2
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I just formatted the history file. It's great
1.2 February 18, 2004
***Bonus module is now part of the base install for Galactic Civilizations***
+Fixed bug where destroying transports took out part of the population with it
+ Fixed bug where range was not updated after trading for star bases
+ Fixed bug where abilities whose names can't fit on one line wrecked alignment of stat lists
+ Fixed bug where ships moving off screen stopped 1 tile away from their rally point destination. Made it so that the invasion movie will play after first invasion (used to always be the fleet one)
+ Fixed bug where if you have tech victory disabled, another race researching final frontier pops up the dialog saying that they won't share
+ Fixed total routes button crash
+ Fixed a bug where hitting the launch button with no ships in orbit still brought up launch screen
+ Fixed bug that let you build as many terror stars as you wanted in a turn but doesn't check money
+ Fixed bug that lets you build as many modules despite UP law restricting the number.
+ Fixed some typos
+ Fixed crash when click on minor race button when there are no minor races
+ Fixed format error in dialogs where there was a percent in input strings
+ Fixed the invisible ship bug
+ Fixed tech sharing up issue lockup
+ Fixed bug where buying star bases didn't extend range
+ Fixed bug where you could set a destination for a star base from the ship list
+ Fixed missing descriptions in Excalibur and Xeno Propaganda techs.
+ Fixed bug where date didn't refresh until clicked on a ship
+ Fixed bug where AI was using the governors to build social projects
+Fixed bug where new minors/new planet events would pick stars that were off the map
+ Fixed bug where minor races had wrong logo on trade screen
+ Fixed a crash in end turn calculations that happened when an AI player had a morality of zero
+ Fixed bug where music would die due to missing mp3.
+ Fixed bug where repeat improvements due to mods were not consolidated
+ Fixed bug where scrollbar sometimes didn't show up for textboxes because the number of lines wasn't being counted properly
+New, more robust save game format, now only one file. They SHOULD load 1.13 games, but it's not guaranteed.
+ Logistics: turn your star base and resource prompts ON to see charge for building star bases
+ Removed star base maitenance
+ Can't trade for techs if you're the wrong alignment.
+ Screen changes, etc due to morality now reflect number value of alignment used for tech requirements, etc
+ Delete button put on load and save game dialogs to delete save games
+ Removed send test before submitting data because it pretty much only increased submission time.
+ Debug messages will be printed to debug.err before score is submitted to metaverse. You will be asked for this info if you report scores not submitting.
+ Explosion for stars blown up by Terror star
+ Made trade goods right clickable on trade screen (brings up popup with description)
+ Ships on Auto-Survey won't go for anomalies targeted by other ships of their own empire.
+ Fixed embargo button appearing under break alliance button on foreign policy screen
+ Fixed can't build free starbase if treasury is negative
+ Fixed bug where destroyed starbases were counted in starbase cost calculation
+ Fixed bug where morale went to zero and then back up to one if negative.
+ New Achievement: Logistics Management
+ New Technology: Basic Logistics (Requires Industiral Theory)
1.19 (beta of 1.2) February 13, 2004
LOTS OF STUFF.
I just formatted the history file. It's great
1.2 February 18, 2004
***Bonus module is now part of the base install for Galactic Civilizations***
+Fixed bug where destroying transports took out part of the population with it
+ Fixed bug where range was not updated after trading for star bases
+ Fixed bug where abilities whose names can't fit on one line wrecked alignment of stat lists
+ Fixed bug where ships moving off screen stopped 1 tile away from their rally point destination. Made it so that the invasion movie will play after first invasion (used to always be the fleet one)
+ Fixed bug where if you have tech victory disabled, another race researching final frontier pops up the dialog saying that they won't share
+ Fixed total routes button crash
+ Fixed a bug where hitting the launch button with no ships in orbit still brought up launch screen
+ Fixed bug that let you build as many terror stars as you wanted in a turn but doesn't check money
+ Fixed bug that lets you build as many modules despite UP law restricting the number.
+ Fixed some typos
+ Fixed crash when click on minor race button when there are no minor races
+ Fixed format error in dialogs where there was a percent in input strings
+ Fixed the invisible ship bug
+ Fixed tech sharing up issue lockup
+ Fixed bug where buying star bases didn't extend range
+ Fixed bug where you could set a destination for a star base from the ship list
+ Fixed missing descriptions in Excalibur and Xeno Propaganda techs.
+ Fixed bug where date didn't refresh until clicked on a ship
+ Fixed bug where AI was using the governors to build social projects
+Fixed bug where new minors/new planet events would pick stars that were off the map
+ Fixed bug where minor races had wrong logo on trade screen
+ Fixed a crash in end turn calculations that happened when an AI player had a morality of zero
+ Fixed bug where music would die due to missing mp3.
+ Fixed bug where repeat improvements due to mods were not consolidated
+ Fixed bug where scrollbar sometimes didn't show up for textboxes because the number of lines wasn't being counted properly
+New, more robust save game format, now only one file. They SHOULD load 1.13 games, but it's not guaranteed.
+ Logistics: turn your star base and resource prompts ON to see charge for building star bases
+ Removed star base maitenance
+ Can't trade for techs if you're the wrong alignment.
+ Screen changes, etc due to morality now reflect number value of alignment used for tech requirements, etc
+ Delete button put on load and save game dialogs to delete save games
+ Removed send test before submitting data because it pretty much only increased submission time.
+ Debug messages will be printed to debug.err before score is submitted to metaverse. You will be asked for this info if you report scores not submitting.
+ Explosion for stars blown up by Terror star
+ Made trade goods right clickable on trade screen (brings up popup with description)
+ Ships on Auto-Survey won't go for anomalies targeted by other ships of their own empire.
+ Fixed embargo button appearing under break alliance button on foreign policy screen
+ Fixed can't build free starbase if treasury is negative
+ Fixed bug where destroyed starbases were counted in starbase cost calculation
+ Fixed bug where morale went to zero and then back up to one if negative.
+ New Achievement: Logistics Management
+ New Technology: Basic Logistics (Requires Industiral Theory)
1.19 (beta of 1.2) February 13, 2004
LOTS OF STUFF.