History file for 1.2

Hi,

I just formatted the history file. It's great :CONGRAT:

1.2 February 18, 2004
***Bonus module is now part of the base install for Galactic Civilizations***
+Fixed bug where destroying transports took out part of the population with it
+ Fixed bug where range was not updated after trading for star bases
+ Fixed bug where abilities whose names can't fit on one line wrecked alignment of stat lists
+ Fixed bug where ships moving off screen stopped 1 tile away from their rally point destination. Made it so that the invasion movie will play after first invasion (used to always be the fleet one)
+ Fixed bug where if you have tech victory disabled, another race researching final frontier pops up the dialog saying that they won't share
+ Fixed total routes button crash
+ Fixed a bug where hitting the launch button with no ships in orbit still brought up launch screen
+ Fixed bug that let you build as many terror stars as you wanted in a turn but doesn't check money
+ Fixed bug that lets you build as many modules despite UP law restricting the number.
+ Fixed some typos
+ Fixed crash when click on minor race button when there are no minor races
+ Fixed format error in dialogs where there was a percent in input strings
+ Fixed the invisible ship bug
+ Fixed tech sharing up issue lockup
+ Fixed bug where buying star bases didn't extend range
+ Fixed bug where you could set a destination for a star base from the ship list
+ Fixed missing descriptions in Excalibur and Xeno Propaganda techs.
+ Fixed bug where date didn't refresh until clicked on a ship
+ Fixed bug where AI was using the governors to build social projects
+Fixed bug where new minors/new planet events would pick stars that were off the map
+ Fixed bug where minor races had wrong logo on trade screen
+ Fixed a crash in end turn calculations that happened when an AI player had a morality of zero
+ Fixed bug where music would die due to missing mp3.
+ Fixed bug where repeat improvements due to mods were not consolidated
+ Fixed bug where scrollbar sometimes didn't show up for textboxes because the number of lines wasn't being counted properly

+New, more robust save game format, now only one file. They SHOULD load 1.13 games, but it's not guaranteed.
+ Logistics: turn your star base and resource prompts ON to see charge for building star bases
+ Removed star base maitenance
+ Can't trade for techs if you're the wrong alignment.
+ Screen changes, etc due to morality now reflect number value of alignment used for tech requirements, etc
+ Delete button put on load and save game dialogs to delete save games
+ Removed send test before submitting data because it pretty much only increased submission time.
+ Debug messages will be printed to debug.err before score is submitted to metaverse. You will be asked for this info if you report scores not submitting.
+ Explosion for stars blown up by Terror star
+ Made trade goods right clickable on trade screen (brings up popup with description)
+ Ships on Auto-Survey won't go for anomalies targeted by other ships of their own empire.
+ Fixed embargo button appearing under break alliance button on foreign policy screen
+ Fixed can't build free starbase if treasury is negative
+ Fixed bug where destroyed starbases were counted in starbase cost calculation
+ Fixed bug where morale went to zero and then back up to one if negative.
+ New Achievement: Logistics Management
+ New Technology: Basic Logistics (Requires Industiral Theory)

1.19 (beta of 1.2) February 13, 2004
LOTS OF STUFF.
456 views 3 replies
Reply #1 Top
+ Fixed can't build free starbase if treasury is negative+ Fixed bug where destroyed starbases were counted in starbase cost calculation+ Fixed bug where morale went to zero and then back up to one if negative. + New Achievement: Logistics Management + New Technology: Basic Logistics (Requires Industiral Theory)
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So, am I correct in assuming that these are the only changes from 1.19 to 1.2?
Reply #2 Top

+resource descriptions fixed to take out double %%

+fixed senate being reset when loaded - this may also fix the bug where the AI declares war or asks for peace as soon as you load your save game because not all the senate information was being saved.

+removed yerprize.mp3 from server because it was zero kb and it's not called by GalCiv anyway - this should help people who were having trouble downloading this file.

Brad also tweaked the AI's behavior in the trade screen.

There may have been a few things that we forgot to list. 

Reply #3 Top


There may have been a few things that we forgot to list.
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Fair enough. Thanks for the update. :)