Newbie question - How to turn a 'culturally rebellious' star system?

I'm always loosing them :(

~SDC~
357 views 5 replies
Reply #1 Top
Hm, things to do:

- Remember to check alien influence before you build the colony.
- Keep morale up.
- Don't overpopulate a world, e.g. dropping a billion people on a PQ13-14 isn't a very good option.
- Keep taxes at a reasonable level; 35-39% seems to be where AIs usually sit. Lower taxes also helps boost morale and increase pop growth compared to high taxes; more pop => more influence.
- Build +morale facilities.
- Pump propaganda.
- Keep your influence up.
- Get influence resources.
- Get the appropriate techs, trade goods, wonders, and improvements.
- Keep warships in orbit.
Reply #2 Top
You can spend money to boost morale on planets that you are in danger of losing. I think there is a slider for that on the detail screen for each individual planet.

If you want to flip an enemy planet that is teetering, a starbase with a few cultural additions can work wonders.
Reply #3 Top
I dont think morale would completely do it. I've lost a couple worlds even though I had several ships in orbit and had 100 morale.

What *really* helps is the influence suggestions I'm seeing (+influence socials on the planet and cultural starbases nearby). The other thing that helps out is items that provide cultural resistance. Evil empires get all kinds of these items, and their purpose is to counteract the cultural flipping that can take place in your situation.

Putting up the news social helpful because of the cultural resist that applies. I believe Secret Police is another good one and I think spin control and maybe one or two other items

SeanB
Reply #4 Top
High morale seems to make it harder to flip -- it may not stop it entirely, but I've had far better luck rapidly flipping a system in the 50s or below than a morale-100.

Cultural resistance; yep, quite a bit comes from Evil, eventually. Early on it's hard to build 'tho.

Taking out an opponent's cultural starbases and, in particular, anything sitting on an influence resource would probably do the most to remove the pressure. A potential +68% global bonus to influence is quite powerful, and might well be worth a war to seize (or, more deviously, paying somebody else to go to war to remove the base).
Reply #5 Top
As odd as this sounds, placing more friendly planets near the affected planet helps (either through colonizing whatever you can or conquest). Since these planets carry an influence value, they will in turn help out the overall cause of keeping that periphery system intact. The problem is if you have this one rogue little colony surround by a bunch of other colonies all by itself, it's going to be hard to keep it from flipping.