Planetery Invasions for Galciv 2
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How exactly do you take over a planet within a month?
Perhaps if you outmatch the other side sufficiantly you should win that quickly but an evenly matched invasion should last anything up to a year. It occurs to me that Planetery invasions are stupidly basic and rushed looking. At the moment the soldiers just line up and fight until one side is utterly dead, boring.
Whats needed is a turn-based combat system with thirty rounds of fighting for each month of the game and a courage bar representing how much fight is left in each side.
If the defenders courage is reduced to zero the planet falls and the remaining population become citizens of the attacking empire (but retaining seperate racial status and thus bieng able to recreate their old empire if morale is low or ruling civ is doing badly). If the attackers break then they pull out of the system taking a percentage of troops defined by the relitive soliering values of both sides (the others are destroyed).
Courage bar is defined by the innate courage ability of the side by the morale (attackers morale decided by total approval rating, defenders by planetery morale) and of course reduced by casualties.
One change would be the possibility of invasions lasting more than one month. Basicly if neither side is broken by the end of the thirty rounds the player retuns to the main gaming screen and a small icon above the attacked system is desplayed. It is essential to mantain space supremancy as if there are no transports in orbit the attackers take penalties. If a transport on the defenders side or another side also at war with the attackers, then reinforcements can be landed to aid the defenders.
It also allows for planets with populations from other species to fall into your hands with special bonuses and penalties. The conquered planet plays by different rules, using the innate racial abilities of its own race rather than the ruling race. However they suffer a morale penalty which is determined by their loyalty rating and if you fail to keep them happy then nasty things will start to happen. Seperatist terrorists will carry out random attacks on your civ. Ships will be blown up in dock, key leaders will be assasinated and planetery improvements will go KABOOM!!!!. Finally if things get dire enough then the population will rebel and either defect to their own civ (if it still exists) or restart it if it is already gone.
Perhaps if you outmatch the other side sufficiantly you should win that quickly but an evenly matched invasion should last anything up to a year. It occurs to me that Planetery invasions are stupidly basic and rushed looking. At the moment the soldiers just line up and fight until one side is utterly dead, boring.
Whats needed is a turn-based combat system with thirty rounds of fighting for each month of the game and a courage bar representing how much fight is left in each side.
If the defenders courage is reduced to zero the planet falls and the remaining population become citizens of the attacking empire (but retaining seperate racial status and thus bieng able to recreate their old empire if morale is low or ruling civ is doing badly). If the attackers break then they pull out of the system taking a percentage of troops defined by the relitive soliering values of both sides (the others are destroyed).
Courage bar is defined by the innate courage ability of the side by the morale (attackers morale decided by total approval rating, defenders by planetery morale) and of course reduced by casualties.
One change would be the possibility of invasions lasting more than one month. Basicly if neither side is broken by the end of the thirty rounds the player retuns to the main gaming screen and a small icon above the attacked system is desplayed. It is essential to mantain space supremancy as if there are no transports in orbit the attackers take penalties. If a transport on the defenders side or another side also at war with the attackers, then reinforcements can be landed to aid the defenders.
It also allows for planets with populations from other species to fall into your hands with special bonuses and penalties. The conquered planet plays by different rules, using the innate racial abilities of its own race rather than the ruling race. However they suffer a morale penalty which is determined by their loyalty rating and if you fail to keep them happy then nasty things will start to happen. Seperatist terrorists will carry out random attacks on your civ. Ships will be blown up in dock, key leaders will be assasinated and planetery improvements will go KABOOM!!!!. Finally if things get dire enough then the population will rebel and either defect to their own civ (if it still exists) or restart it if it is already gone.